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Block & Chain Game Studios Weekly Wrap Up February 15, 2019

Block & Chain Game Studios Weekly Wrap Up February 15, 2019   Blockfight Update The Ethereum integration into Blockfight has been more challenging than we wanted it to be. The pieces have come together, but we want to perform a set of in-depth internal tests over the next few days and make sure we have 100% confidence in our launch product. And as a reminder, we will kick off our 4-week community giveaway with weekly prize draws right after we launch, including: 20,000 Halo per week grand prize 3 Limited edition t-shirts 6 Sets of exclusive in-game dice   Draggin’ Dragons Update This week, we also introduced the next Speed Dragon, Xelbass, a speed demon from the Amazon rainforests:      Decimated Update Earlier this week, Keith Wareing held an hour-long livestream with Scott and Stephen Arnold, the CEO of Fracture Labs, the team behind Decimated, the post-apocalyptic multiplayer survival game which is being built on the Halo/B&C platform. Learn more about the development of this exciting game here: https://www.youtube.com/watch?v=An6CsoK_pH8     Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn

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Block & Chain Game Studios Weekly Wrap Up February 8, 2019

Block & Chain Game Studios Weekly Wrap Up February 8, 2019   Blockfight Update As we were working to integrate Ethereum into The Cage this week, we encountered a bug in the core Web3 code. Web3 1.0 beta has an issue in parsing bytes32 parameters for sending to Smart Contracts. Since we use bytes32 to save gas, this obviously became a problem. And given the rather cryptic error, it was quite a pain to track down what the culprit actually was. The Web3 maintainers have been made aware, as it has a very broad impact. Maybe we should get a commission for our services... Fortunately, the team was able to work around the issue and we’re performing our final tests on the system. This does mean Blockfight will come out next week, however. We will keep you posted on our progress. As mentioned last week, we are going to run an incentivized launch campaign once we’re ready to go:   And as a “Thank You” for your patience and support as we get ready to launch, we will be upping our weekly giveaway amounts as follows: 20,000 Halo per week grand prize 3 Limited edition t-shirts 6 Sets of exclusive in-game dice This will provide a greater opportunity for more winners across the 4 week campaign.   Draggin’ Dragons Update This week, we introduced the next Speed Dragon, Dveen (who may or may not be named after our Head of Games):   Our next major milestone is coming up! We will be sending out a request for closed Beta participants sometime in the next two weeks. Like our closed Beta for Blockfight, players will have an opportunity to weigh in on the game and help us curate our Draggin’ Dragons feature roadmap. Stay tuned for your chance to participate in this limited time sneak peek!   Join The Block & Chain Community! Forums
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BnC Weekly Update - 2/1/2019

Block & Chain Game Studios Weekly Newsletter February 1, 2019
    Blockfight Update After much input from our beloved community and deliberation by our team, we have determined that it is essential to launch Blockfight with both HALO and ETH supported to maximize our player potential at launch. Our team has been working day and night to integrate it into the game wallet and Cage systems quickly. So, we will launch next week with full support of native Ethereum. And with that, we give you The Cage:
  Blockfight Launch Giveaway! Next week also kicks of our month long giveaway for exclusive prizes, including the weekly grand prize of 10,000 HALO! This is a chance for you, the community, to tell the world about Blockfight. Earn entries into the weekly giveaway for following us on social media, joining our chats and, most importantly, referring friends. Seven winners will be selected each week.  Spread the word and win!  

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Block & Chain Game Studios Weekly Newsletter January 25, 2019

Block & Chain Game Studios Weekly Newsletter January 25, 2019   News @ Block & Chain We’re putting the finishing touches on “The Cage”, aka your in-game wallet used across all of our games, as we prepare to launch Blockfight. But that’s not all we’ve got going on this week. Read on for more! As always, remember to sign up for our newsletter if you want it delivered to your inbox each week.   Blockfight Update As we prepare for Blockfight’s launch, we’re looking to our beloved community to raise awareness and tell the world about this great game. We’re setting up an incentivized viral marketing campaign and contest so people can earn actual Halo (among other things) for referring players to our games. Look for the campaign to launch next week!   Draggin’ Dragons Update Last year, we introduced the first of our Speed Dragons (see their bios here). As we march towards Draggin’ Dragon’s open beta (aka “Soft Launch”) date, we are pleased to continue showcasing these speedy racers. This week, we give you Bryndyn:   Did you know? Most dragons are named after B&C Games staff (or their spouses)
  Player Central This week, we began “Feature Wednesday”, a new blog post we’re publishing each week to hone in on a specific feature of one of our games or the platform.     This week, we delivered a Player Central featurette, which showcased the Splash Page, the firsts creen players see after they login.This page provides an array of exciting content for your favorite games! Read the full article for a deep dive on each element of the page.
  Marketing Update We have continued expanding our presence on http://forum.blockchaingaming.com/. It’s a new forum, but it is growing quickly and we aim to be part of this group as it expands from its humble beginnings. This week, we announced our partnership platform to the community and demonstrated that we’re not just another vanilla Ethereum or Bitcoin platform. We’re better, faster and have a whole lot more to offer game developers! http://forum.blockchaingaming.com/index.php?topic=32.0 We are continuing to seek partnerships in North America and beyond. Several such discussions are underway and we look forward to announcing more partnerships in the coming weeks.
  Tutorial Videos These short videos showcase how simple it is for players to set up and login to our games with the Halo Platform: Tutorial 1: Setting up a Halo Platform Wallet https://www.youtube.com/watch?v=vMTnmVqmFxY   Tutorial 2: Using your Halo Platform Wallet to log into our games https://www.youtube.com/watch?v=Rdyb3Jl8TYA   Tutorial 3: So now you’ve played with in-game currency and you want to get some HALO currency. Start with buying some Ethereum or Bitcoin: https://www.youtube.com/watch?v=4b6lQ5WNqGA https://www.youtube.com/watch?v=hMwcaciWHnQ https://www.youtube.com/watch?v=lHLHbxPjHuo Note, these videos do not represent an endorsement by Block and Chain Games for any of these platforms, nor do we support any illegal activities.
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Block & Chain Games Featurette: Player Central Splash Page

Block & Chain Games Featurette Player Central Splash Page   Player Central is a customizable portal for players to manage their user profile and digital currency for all games across the platform. Player Central allows gamers to access their favorite titles without any additional client software or plugins. When they access Player Central, players will experience a dynamic, gamified, and socially-enabled center where they can manage all aspects of their in-game activities. When players launch Player Central, the first screen they see is our landing page. This page provides an array of exciting content for your favorite games, such as: Trailer video - Watch a clip of the video in Player Central or click to watch the entire video. This section will cycle through teasers, trailers and tutorial videos. Instagram feed - View the latest news about the game, including new features and content. Key art and info banner - Gorgeous poster art that takes you to the game’s information page on the Block and Chain Games website. Coming soon news feed - A list of features in upcoming game releases. Block and Chain games each have a cadence of new features and content to keep the games fresh and exciting. Each game on our platform has a dedicated splash page, which can be accessed by clicking the game icon above Under the game information section, there is a scrolling list of banners. This is one place where we can cross promote all of the titles on our platform. Players can access their favorite game quickly and easily.   Want to learn more about the Block and Chain Game Platform? Check out our website: https://blockandchain.games/platform.html Join our community: https://t.me/blockandchainchat or http://discord.haloplatform.tech/ Email us: bnc@blockandchain.games  

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Block & Chain Game Studios Weekly Newsletter January 18, 2019

Block & Chain Game Studios Weekly Newsletter January 18, 2019
  News @ Block & Chain It’s been another busy week at Block and Chain Game studios. The momentum is hot right now for blockchain games and we aim to stay ahead of the curve! Read on to see what we’ve been up to. As always, remember to sign up for our newsletter if you want it delivered to your inbox each week.   Partner Platform Two weeks ago, we announced Player Central, a value added element of our game platform, both for our players and for our platform partners. But there is a lot more to our game platform, as our partners are quickly learning. API’s for player authorization, smart contracts for interfacing into the Halo Platform blockchain (which is fast enough for realtime gaming!), and wallet integration are just a few of the benefits our platform provides. And of course, all partner games are included in Player Central, where they are featured and cross promoted within the platform. We are actively seeking additional game developers for our platform. Interested parties can read more about the platform on our newly published platform web page or in our whitepaper.  
  Blockfight Update This week, we introduced our last two fighters: Player Favorite, King Wezztle and Korsek, our grand champion, featuring two very large, very painful maces on the end of each arm. These are two of the toughest, ugliest warriors in our arenas and players bold enough to take them and win on can boast of their accomplishment within the Hall of Victory! And with the last of our fighters introduced, the Blockfight arena must now go dark as we prepare the battle arena for the final countdown to launch. Get ready for Blockfight to go live within the next two weeks!   Decimated Update Our Friends at Fracture Labs have been very busy promoting their soon-to-be-hit game. We’re proud to share the good news about their acceptance into Nakamoto's Den Blockchain Conference, February in Cyprus. Decimated was 6th of only 60 projects chosen to pitch to a panel of investors. We wish them good fortune in their pitch!   Marketing Update Last week, we announced our partnership with 55Play. We are continuing to make contacts in Asia and throughout the world in both crypto and mainstream gaming communities. In preparation for launch, we Crypto Gamers Community has posted Blockfight in their Top Community Games, for maximum visibility. We would also like to sincerely thank members of our community who are taking the Block and Chain message viral in places like the Bitcoin Talk Forum, the Cryptocurrency Reddit Forum, and the Blockchain Game Reddit forum. In a world where word of mouth is still the most powerful form of marketing, it really does take a village to launch a game. We wish to heartily thank our community members who believe in our games and do all they can to make them successful. Keep up the great work!   Tutorial Videos Our original plan this week was to continue our “Getting Started” video series this week with a “How to buy Ethereum and Bitcoin” tutorial, but there are so many good videos out there already we decided to just bring them to light for our players. Players can acquire Ethereum (ETH) and Bitcoin (BTC) with fiat to trade for HALO on the Halo Platform Decentralized Exchange, and once that is done, they are ready to play our games with crypto!
  Tutorial 1: Setting up a Halo Platform Wallet https://www.youtube.com/watch?v=vMTnmVqmFxY   Tutorial 2: Using your Halo Platform Wallet to log into our games https://www.youtube.com/watch?v=Rdyb3Jl8TYA   Tutorial 3: So now you’ve played with in-game currency and you want to get some HALO currency. Start with buying some Ethereum or Bitcoin: https://www.youtube.com/watch?v=4b6lQ5WNqGA https://www.youtube.com/watch?v=hMwcaciWHnQ https://www.youtube.com/watch?v=lHLHbxPjHuo Note, these videos do not represent an endorsement by Block and Chain Games for any of these platforms, nor do we support any illegal activities. Our next video will showcase how to move your Ethereum and Bitcoin to the HaloDex to trade it for Halo Coin.   In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://blockonomi.com/crypto-art-puzzles-games/ - Square Enix, the publisher of smash-hit, gaming franchises Tomb Raider, Kingdom Hearts, and Final Fantasy, is preparing its investors for a foray into the world of blockchain. B&C: Yet another big-name game maker joins the blockchain! As more and more such companies join the foray into this great technology, we are galvanized in our efforts to make great games on a great platform. More and more companies are seeking investment capital and Block and Chain Game Studios is no exception! Final Fantasy on the blockchain? We say, “yes please!”
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Block & Chain Game Studios Weekly Newsletter January 11, 2019

Block & Chain Game Studios Weekly Newsletter January 11, 2019
  News @ Block & Chain We promised you an exciting start to the year and we weren’t kidding! There is a lot of great news coming out of Block and Chain Games this week that we are thrilled to share with you. So hold onto your hats for this week’s update... As always,  remember to sign up for our newsletter if you want it delivered to your inbox each week.   55Play Partnership Announcement The Asian game market, with China in the lead, currently represents the largest and fastest growing player segment in the industry. Free-to-play games were a $12 billion market in 2018 and it is growing at a steady 4% per year. In short, the Asian market is an incredible frontier for our style of blockchain games and we are intent upon making our mark in those territories. Enter 55 Play…     About 55Play 55play aims to become the world's largest blockchain game community platform, focusing on providing a convenient and efficient interactive entertainment platform for global game players and blockchain game manufacturers. With a fair and objective attitude, the platform strictly checks the entry of blockchain game manufacturers, provides diversified blockchain games for game players, encourages interactive entertainment among players, and actively shares and evaluates games.

Blockchain game manufacturers can provide players with a friendly community, distribution, invitation of beta testers, promotion, instant messaging, props or other game asset transactions, event hosting and other one-stop services. Most of the 55play team comes from China. The platform has listed 40 blockchain games since its launch in December 2018, and have nearly 15,000 following, including WeChat,Toutiao,QQ, Weibo and other prominent Asian social media platforms. With the continuous launch of functional modules and the improvement of user experience, the number of platform games and players will grow explosively.

55Play is featured on the Block and Chain Games home page as a partner. Our banner, Blockfight and the Block & Chain Games platform have been featured on their site, localized into Chinese, with more games to be added. We’re very excited to be a part of this rapidly growing blockchain game community!     Check them out here: https://www.55play.com/ https://www.55play.com/article/135.html   Blockfight Update - Closed Beta is Done! We want to extend our heartfelt thanks to everyone who participated in the Beta test and sent us feedback. Thanks to you, we identified (and remedied) some important issues and added a handful of cool new features. A summary list of updates to the game during Beta is below: Disabled Hall of Victory button on slide-out menu when on the fight results screen. Interrupt win amount rollup if placing a new wager while it's still rolling up from the previous fight. Increased scroll sensitivity on dice selection dialog. Added button under currency balances to "Add Halo or Coins" (text changes if hiding Halo or Coins in settings). Added password confirmation field on account registration dialog. Added player setting to keep music playing during fights (defaults is off). Automatically set focus on the input field of the Cage Simulator.   We also added a feature to allow players to set a number of fights to play automatically. So, if you enjoy autoplaying a bunch of fights in a row, this is for you!

  Blockfight vs. Etheroll When we first set out to build Blockfight, we were amazed at the currency players were sinking into Etheroll. We knew we could make a game that had a lot more entertainment value and entice traditional and non-traditional gamers to the blockchain. Special thanks to our community member jchi2210 for putting this great video together! https://youtu.be/M5pp96WbQ_k     And of course, if you’re going to fight weird, ugly, alien creatures, it helps to know more about them. Dossiers for Fighters 7 and 8 were released this week:
Once we have finished addressing the last few tasks, Blockfight will be ready to launch! And you can believe we’ll sneak in one or two more new features designed to surprise and delight before then...   Draggin’ Dragons Update With all the excitement around Blockfight, we have certainly not been idle with Draggin’ Dragons. Our UI Designers are forging ahead on breeding and battle racing, bringing some great RPG elements to your favorite dragon racing game! And when we say “elements”... Earth, Air, Fire, Water...or maybe something maybe more exotic?
  Tutorial Videos Block and Chain games are built to appeal to players from all walks of life, no matter what their level of cryptocurrency knowledge. It helps that the Halo Platform is very straightforward and easy to use, but we also provide the resources for players to quickly get their hands on our currency so they can get the most out of our games. All of our games include tutorials and with the wiki (coming soon) and tutorial videos, it will be easy as pie to enable players to enjoy HALO play. Here are two of our “getting started” videos, showing everyone just how easy it is to install a wallet and login with our games:   https://www.youtube.com/watch?v=vMTnmVqmFxY   https://www.youtube.com/watch?v=Rdyb3Jl8TYA
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  We believe very strongly that 2019 is the year for blockchain games. More and more communities are springing up to support and evangelize this sector of our industry. We’re thrilled be a part of the Blockchain Gaming forum, a new and rapidly growing place for developers and players alike to congregate and discussion the blockchain game evolution. Devin has been added as a Developer on the forum and their Facebook group, and has shared information about the platform and Blockfight, with more to come! We want to encourage all our fans to sign up and participate.
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Block & Chain Game Studios Weekly Newsletter January 4, 2019

Block & Chain Game Studios Weekly Newsletter January 4, 2019
News @ Block & Chain Happy New Year everyone! It’s 2019 and we have some big things coming your way. You’ve heard plenty about Blockfight and Draggin’ Dragons. Both of those games are nearing release as you know, but we also have a smorgasbord of new game announcements, partnerships and other exciting updates coming your way this year! Stay tuned and sign up for our newsletter if you want it delivered to your inbox each week.   Announcing Player Central! We’ve teased Player Central in our newsletters and in our whitepaper, but today, we are opening the kimono. As gamers, we all enjoy platforms like Steam, Battle.net, Xbox Live Arcade and the Sony Playstore. There is a lot of appeal to an all-in-one platform where players can enjoy not just their favorite games, but a personalized space to celebrate their achievements and socialize with their friends. Block and Chain’s Player Central is our answer to those platforms, bringing your personalized player experience to life on the blockchain! Initially, Player Central will include features such as an integrated player wallet, single sign on to all our games, player profile & stats, achievements, live support, and a news feed. Additional features such as friends, live chat, guilds, and other enhancements will be added throughout the year. This is a real competitive advantage for Block and Chain Games, with very few blockchain competitors offering a gamer-centric platform like this. For us, it’s just another great way to bring great games to our players. Look for Player Central v1 launching later this quarter!   Each game has its own feature page you can explore before you play. Or you can just dive right into the game!   Blockfight Update - Closed Beta has begun! Our limited time pre-launch beta has begun. Those who have signed up to participate are playing the game as we speak and assisting us in making Blockfight the best game it can be! And feedback has been extremely positive so far. We will be running the beta until January 11th so there is still time to participate. If you want to get in on this limited time opportunity simply sign up on our contact page: https://blockandchain.games/support.html Once we have finished polishing the game, it will be ready for launch!
  Congratulations Mary Ngai! Block and Chain Artist Mary Ngai recently made headlines this week, winning the Academy of Art 18 VIS Grad award for the "Web and Mobile" category. Mary recently completed her Master’s Degree from the Academy and has contributed her amazing talents to several of our games. We’re proud to have Mary on our team!
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  https://blockonomi.com/crypto-art-puzzles-games/ - The idea of a crypto art that hides a puzzle which pays cash is a new one. There aren’t many precedents for something that is both art and a paying puzzle. B&C: It has been said in game circles that all the great ideas have been used up and new games are simply a different spin on existing mechanics. Yet, here we are with a totally new type of puzzle game that could only come about with the power of blockchain technology. Imagine solving procedurally generated puzzles that offer varying ranges of payoff determined by the blockchain. Now imagine if those puzzles could be user generated and could be sold or traded with other players. Do you keep a puzzle in the hopes of solving it for an unknown reward or do you sell it to another player for a more certain return? The possibilities are endless in this blockchain-only game genre. When someone next asks you “why blockchain” for games, here is a perfect response!
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Block & Chain Game Studios Weekly Newsletter December 28, 2018

Block & Chain Game Studios Weekly Newsletter December 28, 2018
  News @ Block & Chain   Blockfight Update - Beta is coming... Last week, we announced that we will be offering an exclusive, limited time beta test to members of our community who sign up through our contact page: https://www.haloplatform.tech/contact We will launch the beta next week, so keep an eye on your email for detailed instructions. Feel free to direct friends, family and anyone else interested to join. We appreciate a multitude of feedback!   Draggin’ Dragons Update Now that we’re wrapping up Speed Races, we have recorded our Speed Race trailer video. Take a moment to enjoy all that Draggin’ Dragons speed races will have to offer! https://youtu.be/XpePNfkQZc4  
  Game Maker’s Corner Ali Buntemeyer: Lead Game Designer The question I receive the most from friends, family, and random strangers is, “What does a Game Designer do?”

A Game Designer doesn’t just ‘design games’. We are problem solvers, liaisons, and master communicators. We are broken into many different categories: Narrative Design, Content Design, and Systems Design to name a few, which can break down to anything from A.I. Designers to Level Designers and more, depending on the size of the team! Some of us wear many hats, but we are all artisans and craftsmen. So let’s look at 3 types of designers!

A Narrative Designer is someone who writes and manages the fiction content. They are able to craft the story, and have it fit seamlessly within the systems, mechanics and levels of the game. Here at Block & Chain, our narrative designer manages any story or copy tied in with any of our games. The profiles from BlockFight are just one example, and there are many more to come. If you like writing a lot of stories, or creating rich characters, this one’s for you!

Content Designers are the bread and butter of our industry. They design and produce the assets and features of the game. Your favorite feature in a game probably started in the mind of the Content Designer. These guys are the workhorses of the industry, implementing that feature and making sure it works correctly with the rest of the moving parts of a game. Content Designers are often considered jack-of-all-trades, and will fill any gaps that are needed, whether it's asset design (creatively coming up with items, weapons, etc), or reward design (That super cool horse mount you just got? That’s content.)

Finally, there are System Designers, who to me are the unsung heroes of our industry. System designers make the game function - they’re responsible for the mechanics, and the stats of your game. Have an RPG with an item system, where everything has attack chance and defensives? System Designer. Health and skills of your enemies? Systems Designer. XP curve? Systems designer. These masters of numbers live in Spreadsheets, and run simulations to bring you the best ‘nervous system’ that game can offer.

Here at Block and Chain, I mostly do the second and third type of design, with a little of the first. Remember that comment about being well rounded? It really helps here in the industry. This also includes having a secondary discipline. Some of us were Artists first, or QA Testers, or even Developers. Having those backgrounds really help us to be an effective liaison with the other members of the team. Together, it is our goal to bring you the best games on the blockchain.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://www.forbes.com/sites/ginaclarke/2018/12/21/crossing-the-blockchain-game-divide-with-collectibles-at-the-heart/#a9516bec52c9 - With the video game industry now worth billions, the ability to buy and sell in-house collectibles has long been mooted by blockchain enthusiasts. But although buoyant, blockchain gaming is yet to really take off. B&C: There are two points we would like to make about this article. First, we wholeheartedly agree that collectibles are a significant and relevant driver for gamers. They are also a natural fit for the blockchain, which enables provably fair random generation of collectibles and true asset ownership. We also believe the collection compulsion alone does not a good “game” make. The collectibles need to DO something. Let’s take a look at Draggin’ Dragons. Players will be able to breed dragons and vie for those much-sought-after Legendary Dragons, but then they will be able to take their dragons into Battle Races and watch them beat the crap out of other dragons as they run around the track. Suddenly, we have collection combined with skills to bring forth a much richer gameplay experience. Second, the article talks about the friction of current crypto wallets and the need to provide a simple solution to non-crypto gamers. While we won’t comment on the legalities of Blockchain Cuties’ use of a fiat gateway, we agree on the principal here. Our internal wallet is powered by the Halo Platform browser extension and once a player has set up their wallet (a <30 second effort), the wallet serves as their frictionless login and storehouse for their game currency.
  https://techcrunch.com/2018/12/27/epic-fortnite-3-billion-profit/ - Fortnite, which is free to play but makes money selling digital items, has popularized the battle royale category — think Lord of the Flies meets Hunger Games — almost single-handedly, and it has been the standout title for the U.S.-based game publisher. B&C: If there was ever a use case that demonstrates the efficacy of the free-to-play game model, Fortnite is it! But again, the game needs to be compelling. Battle Royale games are hot because PvP competition is hot. It’s in our nature to want to win and people, demonstrably, will spend big money to acquire the ability to do so. Games like this must also be balanced, though, and not just “play to win”, lest game makers alienate the masses. Fortnite seems to do a pretty good job of that. To us, this is a great use case vindicating our free-to-play approach to blockchain games. And before people ask, yes we MAY have a Battle Royale game in our roadmap...
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Block & Chain Game Studios Weekly Newsletter December 21, 2018

Block & Chain Game Studios Weekly Newsletter December 21, 2018
  News @ Block & Chain   Happy Holidays from the Block & Chain Game Team!
  Blockfight Update - Special Announcement! Feature development is complete and we are performing final tests before launching the game. In an effort to provide you our players with a fun and engaging experience, we need to test the game at scale with a large number of users. Over the next several weeks, we are conducting a limited closed beta test with members of our community. We need people to play the game and make sure it’s defect free. We are asking for volunteers to sign up for the test. If you would like a chance to test our launch title and get a sneak peak of the game before anyone else, please sign up on our website here: https://blockandchain.games/support.html.  Indicate in the form that you are volunteering for the beta test and we will send you instructions to get started shortly thereafter. We welcome all current and new community members to join us in this exclusive pre-launch beta test. This is a great opportunity to play the game and contribute to its success!   Game Maker’s Corner Aya Columbia: Game Designer (on storytelling) Life’s been wild in the Block and Chain Games cosmos these last few months. So much has been done and so much is left to do! We’ve seen the confidential files of the Blockfight matrix released, revealing dossiers on the monstrous creatures of the world, not to mention some of the adorable racers from Draggin’ Dragons as well! And every one of them has a story to tell.

It makes you think: From the release of Fallout 76 and its complete lack of human NPCs, followed by Tides of Vengeance and its new branching storyline; everyone is finding different ways to tell the stories we’re all excited to read. It just goes to show that we don’t have to choose only one way to enjoy the drama and interact with the game world around us.

Just a little backstory can make a universe feel like home, and leave us wanting to know more. I’ve been enjoying writing the dossiers, there’s nothing more fun than coming up with Bad Guys™! But we’ve got a journey or two coming fast up the track too (pun intended), and it’s been an epic road thus far.

I can’t wait for you to see what’s in store for 2019!
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://www.gamesindustry.biz/articles/2018-12-18-atari-acquires-stake-in-animoca-brands-as-part-of-blockchain-game-deal - Atari has taken its first tentative steps into the murky world of blockchain, following an announcement today that it will partner with Animoca Brands. B&C: Defunct legend Atari is dusting off its brand to bring some of its cherished titles to the blockchain. While we are sometimes skeptical about jamming the blockchain into existing games, transaction heavy titles like RollerCoaster Tycoon could make for a great fit on the blockchain. We eagerly anticipate the direction this is taking and can’t wait to see more Atari titles resurrected on the chain!
https://www.cnbc.com/2018/12/21/china-watchdog-flags-video-game-approvals-tencent-shares-jump.html - Tencent Holdings shares jumped by as much as 4.2 percent on Friday after a regulatory official said that some new games have been cleared for sale after a lengthy freeze in approvals. B&C: We watch the Chinese market very closely for good reason. With 2.5 billion active gamers in the world, nearly a billion of them are in China alone. The region’s “great firewall” has made it difficult for western-based companies to succeed in China. This recent thawing of relations with Tencent, by far and away, China’s largest game maker and distributor, could mark the beginning of an open door policy on entertainment software. Block & Chain are actively speaking to potential partners in the region to make inroads with our platform.   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn

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Block & Chain Game Studios Weekly Newsletter December 14, 2018

Block & Chain Game Studios Weekly Newsletter December 14, 2018   News @ Block & Chain
  Blockfight Update Morken is a larger-than-life former gangster serving his penance in the blockfight world. He’s one of our toughest fighters and, in spite of his elevated pedigree, is an extremely effective killing machine.
  Did you know? Players can choose from a wide variety of dice styles. Find your lucky dice and stick to them or change them up for variety!   Choose your lucky dice!
  Draggin’ Dragons Update With Speed Racing almost finished, the team has been focusing on building game logic and assets for Battle Races. Dragon Breeding is a major feature in Draggin’ Dragons, but we knew from the start we wanted players to have the ability to play with their newborn dragons. Thus, Battle Races were conceived (pun intended)! In Battle Races, you can take the dragons you have bred and race them against other players’ dragons. Unlike Speed Races, these dragons play dirty. Not only are opponent dragons bent on confounding your dragon in the race, the tracks themselves are chock full of obstacles that will slow down your dragon down. Thankfully, you can train your dragons and imbue them with skills to defend against these obstacles and even against other dragons’ attacks. Below is an example of a Battle Track, with some of the obstacles your dragon will encounter during the race. Don’t let the pretty flowers fool you. This track is dangerous!
  HALO Coin vs “Soft Currency” We’ve had a number of questions recently around the two types of currencies offered in each of our games and we want to clarify what these are, how they work and why we are offering more than Halo alone. Bar none, the best proven model for attracting players and payers to games is the free-to-play or “freemium” model of monetization. Now, “free-to-play” is a bit of misnomer because free play will allow players access to some of each game’s features, but not all of them. Let’s take Draggin’ Dragons as an example. Players can wager on races for soft currency and they can win soft currency, but that currency has no value outside the game. It’s a means of sampling the game mechanic before investing hard currency (Halo) in a race. Once the breeding feature is introduced, players can use soft currency to buy common dragons, but the more rare dragons can only be purchased with Halo. And in our auction house, players will only be able to buy and sell their dragons with Halo. So, while Dragon Coins, the soft currency for Draggin’ Dragons, allows players to get into the game and play the basics, advanced features require Halo. This significantly widens the player funnel because, let’s face it, who wants to pay for something before they’ve had a chance to try it out. For us, it’s also a way for non-cryptocurrency users to get onto our platform and, once in, we can show them how easy it is to set up a wallet and get their hands on Halo. Soft currency can be acquired for free from in-game loot drops, daily “drips” and other methods. If players don’t feel like they have enough soft currency, they can purchase it with a credit card or even Halo if they wish. But unlike Halo, soft currency has no value outside the game. Halo, on the other hand, is used as a game currency across all titles on our platform, now and forever. It has value outside the game and can be moved in and out of the games or the platform, just like any other cryptocurrency. And once we complete our multi-currency wallet, we are set up to accept non-Halo currencies as well. This model provides players with a variety of methods to play our games and it opens the non-crypto user funnel wide. It is one of our primary strategies for player growth across our platform.   Business Development Update My name is Matt Dowd and my job is Business Development for the Halo Platform and Block and Chain Games. I have had the pleasure of recently attending three of the bigger conferences in the blockchain space (TokenFest, World CryptoCon, and Blockchain Expo) and it is clear that the industry has definitely taken notice and more importantly, a focused aim at the well over 2.5 BILLION active gamers worldwide. Present at every blockchain/cryptocurrency event attended are multiple examples of how the technology is getting used to further the gaming industry. We have been able to make great contacts (and have since been furthering the relationship with the B&C Game platform) with projects producing fun and inviting games that range from fantasy card games to exotic car collecting and racing…all built on the blockchain. When the strengths of our platform were explained, people were quick to exchange business cards and ask for meetings. I am not able to mention all the relationships by name yet, but will be making regular announcements as formal agreements are solidified.
In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://hackernoon.com/huobi-special-report-blockchain-games-9f3e62e01e14 - We believe that traditional game industry is a perfect target for blockchain integration, which could potentially result in mass adoption and popularization of blockchain technology. B&C: We are often asked what makes the blockchain useful for digital games and why players should care about it. Huobi published this article back in September and it does a great job of explaining the currency and future benefits of the blockchain for game development. Currently, the blockchain provides a number of key benefits to the player, such as: Gameplay with cryptocurrency Provable fairness of random outcomes Persistency and portability Virtual goods ownership The ability to give away or earn cryptocurrency in-game The way we like to explain it is that blockchain technology revolutionizes gameplay by giving more freedom and control to the player. But the future is even more compelling. We’re beginning to see a de-coupling of blockchain from cryptocurrency. Future iterations of blockchain games will utilize mechanics that don’t necessarily rely on cryptocurrency such as free-to-play gaming, user generated (and incentivized) content, and incorporating blockchain functions like mining and masternodes into game mechanics. The possibilities are inspiring and Block & Chain is already taking aim at some of these.   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter December 6, 2018

Block & Chain Game Studios Weekly Newsletter December 6, 2018   News @ Block & Chain
  Blockfight Update This week’s Blockfight contender is RyShoal and he is one nasty beast:
Did you know? Each time you beat a creature, they appear in your Hall of Victory. Collect them all for the ultimate achievement! More fighters will be added regularly for you to conquer.   Can you beat them all?
  Draggin’ Dragons Update   Our Speed Racing mode is nearly complete with the team focusing on testing and bug fixing as we approach soft launch. This week, we added the Race Hash and Block Number to demonstrate provable fairness. Players will be able to view block hash details on the Halo Platform block explorer.
  Block information can be copied with a single click   We are building mini tutorials into each part of our game. New players will be able to jump right in and play with a minimal learning curve. Tutorials are triggered as players explore each part of the game
  Decimated Update   The team at Fracture Labs has been working hard building immersive environments in the Decimated world. Visceral, realistic art is a hallmark of their game and they are leveraging the Unreal engine to make it happen. Check out their recent video showcasing realtime level design: https://www.youtube.com/watch?v=pmzoVueF96E  

  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!   https://dapplife.com/could-gaming-be-blockchain-first-killer-dapp/ - There are many projects working toward creating the first “killer DApp” that could spark adoption. And one of the most promising spaces is gaming.
  B&C: While we’re not huge fans of overused tropes such as “killer app”, we really do believe blockchain games are an ideal gateway to bring the masses to blockchain technologies and cryptocurrency. The value of virtual goods may be arguable, but the value of enjoyable gameplay and social experiences cannot be denied. eSports, as noted in the article, is a perfect example of where smart contracts and the blockchain can add value. In our experience, players often worry about the fairness of games and the reliability purchase transactions. Blockchain can make this happen without any shadow of doubt. And as easy-to-use applications like the Halo Platform emerge, the masses will be less skittish about giving blockchain games a try.   https://cointelegraph.com/news/first-collectible-on-two-blockchains-the-cutest-crypto-game-now-available-on-eos - Blockchain Cuties, a decentralized crypto collectible game operating on the Ethereum (ETH) blockchain, has announced that it is now available on EOS. The developer company says the new step makes Blockchain Cuties “the first game which officially supports two blockchains simultaneously.”   B&C: Now here’s something we would never see in traditional gaming: sharing technology and cooperation across disparate companies. This is the equivalent of a game like Call of Duty being playable on both the Frostbite Engine and the Unreal Engine, it just wouldn’t happen. Traditional game companies simply do not collaborate at this level, but the decentralized nature of blockchain technology makes this a reality. We hope to see many more such partnerships in the coming days.   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter November 30, 2018

Block & Chain Game Studios Weekly Newsletter November 30, 2018   News @ Block & Chain Recently, a few people have asked about the launch timeline for Blockfight and Draggin’ Dragons. We are happy to report that development on both of these titles for initial launch is wrapping up nicely. However, we have opted to launch after the coin split. Why do this? Well, there are a couple of good reasons. First off, we want to avoid the confusion of splitting HALO right after we launch our games. Since we are making games for all players, whether or not they are experienced crypto users, we feel that splitting the currency after players have started using it in our games may cause frustration and misunderstanding. Second, gamers prefer to work in whole numbers. Pre-split, we see scenarios where players may have to use fractions of HALO. Again, this is not something most gamers understand or are comfortable with. After the split, players will easily be able to play with tens, hundreds and even thousands of HALO and get a lot more satisfaction from spreading their coins around. So while our players are eagerly waiting to get their hands on these games, we will take the time we have to make sure they exceed your expectations!   We are also continuing to introduce our Blockfight oddities (aka our fighters). Without further adieu, here is our latest:   Game Maker’s Corner Adam Testerman: Game Developer I'd like to talk about a couple of the tools that we use to build our games, and highlight some of the similarities and differences between them. First, I'll give an overview of Phaser, then I'll talk about Unity.

Phaser is a 2D game engine that we're currently using in several projects. It uses JavaScript, which works well on the web, and has support for state-based logic, which serves as a great foundation for building a game. Phaser also utilizes texture atlases, which are the primary way that we load images into the game.

We also use Unity here, and while Unity is a 3D engine, it does support building 2D games. Unity also encourages building games in a modular fashion by providing developers with components that can be attached to and removed from game objects. Each component is intended to grant a specific behavior to its game object, and can be mixed and matched with other components to provide customized functionality. Both of these tools allow us developers to build exciting games while seamlessly integrating them with the blockchain. Phaser gives us the ability to quickly generate and deploy 2D games to the web while using JavaScript's natural synergy with back-end technologies. Unity, on the other hand, opens us up to the realm of 3D games. And it does so using an intuitive, component-based system, which greatly reduces the complexities that are often experienced when creating 3D games.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  https://community.haloplatform.tech/blogs/entry/87-blockchain-tech-breaks-through-console-gaming/ - Blockchain Tech Breaks Through Console Gaming B&C: We posted this blog article earlier this week on our forum and we wanted to speak to it a little more. If Microsoft builds a console on the blockchain, that will be a game changer for the industry, to say the least. To date, most blockchain games released have catered to the cryptocurrency user set primarily and have lacked the broad appeal of casual and console games. At B&C, we are going after a wider market of gamers with the intention of bringing gamers to the blockchain, thereby growing the user base and player ecosystem. Now, while porting our games to console is an exciting prospect, the sobering reality is that the big console makers need to drastically change the way they handle game submissions in order to accommodate blockchain game developers. For starters, pushing new game content, which is vital to keeping a game fresh and exciting, is an onerous process on consoles. Submissions go through a lengthy and rigorous approval process and can be rejected for any number of reasons. Developers also don’t know where in the “queue” a content submission will be. So, it could be days to weeks before new content sees the light of day. Web and mobile platforms, on the other hand, allow us to move content almost instantly. It’s no surprise that web and mobile games have taken over such a large market share in recent years. Further, console makers limit the number and frequency of content updates in a game. They also have strict guidelines for game behaviors. There is a sensitivity among console players, for example, in requiring games to be online persistent. So most console manufacturers require games to be playable offline. This is a challenge for blockchain games which need a persistent connection to utilize the blockchain. All told, these restrictions make for a difficult sell for game makers to port games to console. Much will need to change in order for blockchain developers to flock to console and console makers are notoriously slow to change their ways. Still, we will keep a watchful eye on this space and pounce on it when it’s ready.
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Block & Chain Game Studios Weekly Newsletter November 16, 2018

Block & Chain Game Studios Weekly Newsletter November 16, 2018
  News @ Block & Chain
  This week we began testing our games with Halo Currency. It was really cool to see the platform integrated within the games. One of us may or may not have accidentally dropped all their Halo on a single battle in Blockfight… We now have wallets integrated into our games and players with Halo wallets will be automatically signed in. No usernames, passwords, no fuss, no muss! Platform credentials are game credentials. Of course, players can also set up a traditional username and password if they wish. As we complete the Halo Platform wallet integration into our games, we have continued our marketing efforts in the run up to launch. We are continuing to release the fighter dossiers for blockfight and this week, we introduce the next one in the lineup. We give you Amorial... We also began introducing the Speed Racers to be featured in the upcoming Draggin’ Dragons beta release. Take a look at our first few racers:   We also featured a Developer’s Blog, where we describe the Dragon’s Concept and where the idea behind the game came from. We’re excited to launch these games and share the fun we’ve built with everybody!
  Game Maker’s Corner Mary Ngai: Artist I typically work on character design and art for our games. My usual job is to paint horrifying creatures, nefarious villains and heroic characters, but I have also been helping the Draggin’ Dragons team develop the User Interface (UI).

I’m a HUGE fan of games with a beautiful painted illustration styles like Blizzard’s Hearthstone, or Supergiant’s Bastion, and so I thought UI would be simple -- but boy was I wrong. Creating assets and handling files is a very technical process. Everything MUST be in the right position for each atlas using a specific setup. Knowing JSON makes it a lot easier, since that is how we handle file attributes. There is, of course, the creative aspects of designing the look of everything, but the bulk of my time is spent thinking about design.

Working with the UI team made me realize how well thought out UI is, yet it is one of the most underappreciated aspects of games. Think about that the next time you log into a game and perhaps take for granted the login flow, neat buttons and robust menus, and appreciate all the hardworking artists and programmers who worked on it!
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  https://www.prweb.com/releases/2018/11/prweb15901783.htm - Contentos, a decentralized global content ecosystem, announces a partnership with Yahoo! Taiwan to educate mainstream audiences about blockchain. B&C: We are big on gamifying knowledge and the idea of gamifying blockchain knowledge specifically is a fantastic way to educate novice users, curious to dip their toes into the blockchain world. There are many great ways to entice gamers to blockchain technologies. At B&C, our mandate is to make getting into our games as easy as possible. Thanks to the Halo Platform, we have some great tools to onboard new players, enable them to acquire Halo easily and place it in their wallet for gameplay. All our games will walk players through this process. We may even gamify masternodes at some point…
  https://www.gamespot.com/articles/all-the-2018-game-awards-nominees/1100-6463220/ - The nominees have been announced for 2018's The Game Awards. This year Sony Santa Monica's God of War and Rockstar Games' Red Dead Redemption 2 are the two front-runners, locked neck-and-neck at eight nominations each including Game of the Year. B&C: Once upon a time, I used to wait with baited breath to see who would be nominated for the annual game awards. Would a game I worked on be nominated? Would a brave new IP make the cut? Something cool, innovative, fun? Nowadays, console games have become much like the movie industry: focused on blockbuster hits from established franchises (Red Dead 2 arguably is the notable exception here). I mean, how many Gods of War, Grand Theft Autos, Assassins Creeds and Battlefields can there be? More often than not, I find myself digging around Steam or the Apple App Store for a fresh, new, game from an independent developer. There are a lot of good games out there without the massive marketing and cinematic budgets behind them. And yet, some of these are the best games I’ve ever played. I’m convinced the future of gaming lies in the hands of indie developers and the blockchain is the best platform for them to raise capital, develop and thrive!
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Block & Chain Game Studios Weekly Newsletter November 9, 2018

Block & Chain Game Studios Weekly Newsletter November 9, 2018
  News @ Block & Chain
  Marketing for Blockfight and Draggin’ Dragons continued in high gear, with several features on our social media and partner platforms. This week, we also completed a low-friction onboarding flow for our games, which allows Halo Platform wallet holders to go straight into our games and use their Featherlite wallets to play. No more usernames and passwords to remember! Last week, we introduced the backstory for Blockfight and explained how all of the grotesque beings came to inhabit this planet and became the puppets of their overlords. This week we started to introduce the monsters on our forum and social media, starting with the dastardly Prince Panilio:   In Draggin’ Dragons, we’ve built immersive, interactive environments. Watch dragons zoom over and under environment objects in their race to victory. Lootlift Lane, a track inside of a long lost Egyptian pyramid, is a great example of one such track.   We also completed the Player Profile and Owner’s Paddock, where you can see all of the dragons you’ve ever owned and bask in your many victories!   Look for Blockfight and Draggin’ Dragons open Beta to launch later in November!   Decimated News
Our friends at Fracture Labs have been very busy building their amazing post apocalyptic MMO. So much so that we are going to feature their major updates in our newsletters going forward. In fact, we’re publishing this week’s newsletter early to let everyone know that the Fracture Labs team are doing an interview in AltspaceVR this Friday at 8pm Central European Time (11:00 am to 12:00 PM PST). Click here to learn more: https://facebook.com/story.php?story_fbid=567120730413441&id=457143298077852 If you don’t have time to watch the VR presentation and just want to see what’s new with Decimated, you can see the latest news along with their latest game trailer here: https://medium.com/@fracturelabs/a-multiplayer-online-survival-game-powered-by-blockchain-interview-with-stephen-arnold-the-ceo-f05950eabfb5
  Game Maker’s Corner Devin Seto: Head of Games While working at Electronic Arts, I had the opportunity to teach part-time at the Vancouver Film School. The head of the Game Design program was an EA Alum (former Development Director for the NHL Hockey Franchise) and he liked to bring teachers in who worked in the industry so students could understand what game making was really like. Many people in my class (and since) have asked the question: How do I get into the games industry? Well, you can spend $50K+ plus in a game design program like that one and it might help. I would say roughly 10% of my students ended up in the industry long-term. And some companies still provide the “QA Opportunity”, where you can be hired as a contract Tester and after many long shifts and cutthroat competition, someone may notice you and maybe they’ll give you an opportunity. But let’s face it, getting into game development is hard. It’s a smaller world than you may think and people tend to hire game makers they’ve worked with before (myself included with the likes of Harold, Michelle, Ali, and Todd). Combine that with the smaller teams needed to build today’s mobile and casual games and the opportunities are fewer and farther between. Thankfully, the same tools and tech that allow for easier game development are available to anybody and free tutorials are all over the web. I often say to people “you and I could go into my basement this afternoon and start making a game”, then we can publish it on the app store and market it on social media and it just might be a hit! And thanks to the many review sites and platform rating systems out there, we can easily see how well a game is received. Nowadays, when I want to find a talented game maker, and my personal network isn’t yielding the desired results, I look for freelance game makers. I play their games and look at their ratings. I am rarely disappointed with what I encounter, as our two very talented game makers Adam and Anh will demonstrate.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://bitcoinexchangeguide.com/ethereum-blockchain-game-developer-reveals-the-thrills-of-creating-his-first-dapp/ - Building a DApp on Ethereum is a challenge that many developers have not faced before. One such developer is Michael J. Cohen, who is a front-end developer in NYC. He spent the summer creating a Dapp. The Dapp was a fantasy football game known as Blockgame. He has now decided to share his journey with the world. B&C: Thanks to open sourced blockchains like Ethereum’s and well, ours, independent game makers can dive in and build really good games on the blockchain. It’s projects like this one B&C likes to work with because indie game makers seldom think of things like community management, product support, low friction economies and viral marketing when building their games. As we mentioned when we published our whitepaper, we seek to find passionate, talented indie game makers and provide a platform for them to showcase their craft and launch the games of their dreams.
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Block & Chain Game Studios Weekly Newsletter November 2, 2018

Block & Chain Game Studios Weekly Newsletter November 2, 2018
  News @ Block & Chain This week, we kicked our road-to-launch marketing efforts into top gear for Blockfight and Draggin’ Dragons. We invite everyone to follow our forums and social media channels for these gems! Fiction plays an important role in any game, no matter how simple. Blockfight, while it is a mechanically straightforward game also has a rich backstory. Today, we want to share that story with you. Don’t feel sorry for any of these denizens as you battle them to the death! Blockfight is our launch title and it will be ready to play later this month!
We also announced the launch of Draggin’ Dragons with a killer “movie poster”. The Draggin’ Dragons fully playable open beta launches later this month! We will share more details on the beta features and instructions to play in the coming weeks. will Spread the word!

  Game Maker’s Corner Todd Gillissie: Principal Game Developer I often get asked by friends if I would be willing to talk to their child who is interested in getting into gaming as a career. I love to encourage kids to create art, so I have no problem talking to those that are interested. I know, you may be thinking, "video games are art?", to which I say "absolutely!" Anything that starts as an idea and turns into a real piece of entertainment is art to me. However, just like in filmmaking, there are a lot of vocations required in order to create that single piece of final art. It starts with an idea, which turns into a design. The initial design doesn't need to involve any visual art. I see a lot of confusion from people thinking that "designing" is the process of creating visual art. Visual art is a completely different skill of its own, and can even be broken down into various sub-skills: 3D modeler, concept illustrator, texture artist, animator, user interface designer, and more. The importance of music and sound are often overlooked until you realize how dull a game is without good audio. The programmers pull all of these elements together and make it interactive. Finally, play testers make sure everything works properly before the game is released. In addition to all of the technical and creative skills required, producers have to coordinate everyone and make sure everything is on schedule. For games that get regular updates, there are product managers that figure out how to keep the game engaging over time, and data analysts that figure out what players like and dislike. For large game studios, there are usually people that specialize in each of these skills, but in a small studio such as Block & Chain Games, we all wear multiple hats to serve these functions. Personally, I love working in a small studio because I enjoy working with many disciplines, and having a direct impact on the quality of the games we're working on.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://sludgefeed.com/neo-exec-sees-gaming-as-lowest-hanging-fruit-for-crypto/ - “We believe that in the future digital assets will cover so many areas we can’t even imagine. But from today’s point of view, the lowest hanging fruit within the space are native digital assets, and games are already in a digital form on your laptop or your phone. These are areas that are quite easy for game developers and game players to adopt.” B&C: At B&C we understand and appreciate the value blockchain technologies bring to gaming. We love to see indie game developers realize their dreams (and not become beholden to venture capitalist) because of the crowdfunding abilities that blockchain enables and seek thes developers to join our platform. Also, blockchain game servers don’t run the risk of shutdowns by big corporations like “typical” games do. WoW will end one day. If it was on the blockchain, it might well live forever!
  https://blockonomi.com/gaming-blockchain-mainstream/ - Now that blockchain is creeping into other areas, people are wondering if it could be a tool for gamers to create new ways to play. So far blockchain game development has been limited, but that is changing. B&C: While “traditional” blockchain games like Crytokitties suffered from severe performance issues, they and the Ethereum network paved the way for games to come. The phenomena of these early games and the impact they had in the cryptosphere are undeniable. Today, we see more and more companies going after more traditional game mechanics, requiring much faster networks to be played in “realtime”. At B&C we are extremely lucky to have the Halo Platform blockchain at our disposable. We don’t have to work around any performance limitations and can build games with mass appeal that can bring millions of casual gamers to the blockchain!   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn

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BLOCK & CHAIN GAME STUDIOS RELEASES WHITEPAPER

October 29, 2018 – Block and Chain Game Studios, an up-and-coming powerhouse in the blockchain gaming market, has released the first version of its Whitepaper, available here. The publication of the Whitepaper marks an important milestone for the company, which is committed to building a community around the integration of gaming and blockchain tech. Block and Chain Game Studios is building a blockchain gaming platform that creates value for both players and developers. Gamers are always looking for new titles, and developers need support to create the next big thing in mobile or PC gaming. Block and Chain is offering a solution for these needs by creating a space where gamers and content creators can come together. After all, Block and Chain Game Studios is staffed by a team of game industry veterans, and they’re using their skills and experience to build much more than just another gaming site. Block and Chain community members can expect a stream of exciting new original titles, starting with its own first release – Blockfight, an eye-popping creature vs. creature turn-based battle experience. But platform users can expect a lot more than just creative and immersive blockchain-gaming experiences built by the top-notch team. Using the same tools and systems built for their own games, the Block and Chain team provides a plug-and-play platform for game developers. To make sure that blockchain game creators have what they need to see their projects through to the end, Block and Chain is offering the technical assistance and market access that up-and-coming gaming companies badly need. This is because Block and Chain Game Studios is working to change the face of gaming as we know it, and this just isn’t possible without an engaged community of both gamers and game-makers. Block and Chain is a division of the Halo Platform committed to encouraging blockchain gaming and introducing the gaming community to the benefits of cryptocurrency and blockchain technology. This means that gaming experiences on Block and Chain are not only provably fair and secure by nature of the platform’s integration of blockchain technology, they’re also high-resolution and low-latency. To learn more about Block and Chain Game Studios, or to view the whitepaper, go to the website: https://blockandchain.games/ 
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Block & Chain Game Studios Weekly Newsletter October 19, 2018

Block & Chain Game Studios Weekly Newsletter October 19, 2018   A big congratulations to everyone on the Halo Platform team for launching HaloDEX, the newest decentralized exchange in the cryptosphere. It currently supports Ethereum, but very soon you will see all kinds of currencies and game tokens listed there! Next week, the Halo Platform will also launch the Chrome browser extension, which means users won’t need to download the Featherlite client. This is great for Block and Chain as it enables us to launch our games on web and mobile as standalone products without needing the Featherlite client. This will make our games much easier to access and play!
  News @ Block & Chain This week, we spent a fair amount of time planning the marketing push for two of our upcoming game launches. As most of you know, Blockfight is nearly in the bag and now that HaloDEX has launched, we are integrating the pieces necessary for moving HALO in and out of the game. However, we also have Draggin’ Dragons and our next game (title to be announced) coming out in the next two months. Starting early November, you will see a lot more content from these games, get to know the characters, and get a chance to explore some exciting multimedia content! While we’re at it, here’s a taste of the latest screens from Draggin’ Dragons: All our games will have Daily Rewards. We want you to come and play often! The Main Menu - Play and replay races, check out the leaderboards, see your stats!
  We’ve also been working on our mobile build pipeline to bring our games to iOS and Android as quickly as possible. Here’s Blockfight running on Mobile:   Both iOS and Android (mobile and tablet) will be supported
  Game Maker’s Corner Cody Murry: Sr. Program Manager Hello everyone, my name is Cody and I'm the Sr. Program Manager here at Halo. So what does that role even mean? Well, you could say I help everyone "get with the program." I drive many of the logistical components behind the creative and engineering team deliverables. For the Block and Chain team we run a software development process called Agile. My role is Scrum Master. I assist with project planning, running the daily meetings, resolving blocking issues, and ensuring the team meets their deliverable commitments. I've acted in this role at previous companies and really enjoy it. On the Halo Platform side, my role is less about game products and more about operational effectiveness. Not only do I oversee the social media and customer support efforts but I'm also responsible for HR, payroll, and outside contracts. Devin and I have worked together before, I try to take as much off his plate as possible. Many of these responsibilities are new to me. I enjoy my role because I work with both familiar and new faces on projects that are exciting and cutting edge!
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  https://bizedge.co.nz/story/blockworks-hackfest-celebrates-2018-winners - Last weekend more than 80 people gathered at AUT University last week as part of the Hackfest. Developers and businesses presented 13 different ideas about how blockchain can be used in the real world. B&C: It’s exciting to see activities like this, which promote new and exciting uses of the blockchain. Many people don’t realize that blockchain technologies can do a great deal more than manage cryptocurrency. It’s a powerful tool for secure, fair, anonymous transactions and data warehousing. At Block and Chain, we enjoy exploring new ways to make use of the blockchain. While cryptocurrency is also exciting, our games don’t require it to play. We want anyone to be able to enjoy our games and experience the blockchain whether or not they ever choose to trade in cryptocurrency.   https://www.finder.com.au/coinbase-co-founder-blockchain-will-make-gaming-economies-real - The trajectory is clear: more people are playing games, their economies are getting bigger, the closed economies of these games hurt both trust and extensibility and crypto will make these economies open B&C: Many blockchain game platforms extoll the virtues of provable fairness, “real” digital assets and true asset ownership, as though these features were unique. But the truth is, blockchain technology provides this capability out of the box. What excites us about blockchain for games is the peer-to-peer economy and community built content described in this article. We’ve all seen auction houses, mods and other user managed/generated content in some of our favorite games and appreciate the culture that emerges from these self-built communities. To us, this is where blockchain can add the most compelling value for game makers and players alike.
  https://mashable.com/article/rockstar-games-red-dead-redemption-2-crunch-explained/#DsLmdCgheOqD - A great game looks effortless when you sit down and play it, but few people really consider just how much went into making it that way. Lots of people have been ooo-ing and ahh-ing over all the tiny details in Red Dead Redemption 2 from Rockstar Games, but the revelation this week that those details may have been fueled by 100-hour work weeks prompted shocked and horrified responses. B&C: This article is controversial, but touches on the realities of game making in large corporations. Most of use at Block and Chain have worked in the industry and can say that the 100+ hour week is not unique to Rockstar. I recall working on a certain sports game where I dutifully arrived at work by 8:30 am and left the office around midnight for four solid months, weekends included. The real question is, why is this necessary? Frequent scope change and non-agile planning methods tend to wreak havoc on large scale game teams. Thus, there is an argument to be made for keeping it small, simple and rapidly iterative. Earlier this year, the Block and Chain team formed a set of team values and among them was the intent to keep some sanity in our work/life balance. So far, we’ve managed to avoid long stretches of overtime (though the odd work weekend has occurred where the team has chosen to do so to meet sprint commitments). As the leader of this rabble, I can confidently say the team consistently delivers their best work without the need for so-called “heroic overtime”.   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter October 12, 2018

Block & Chain Game Studios Weekly Newsletter October 12, 2018   Special Announcement!   We’re pleased to announce we have partnered with Crypto Gamers Community, the leading community and fan site for blockchain games. This is a very active community, which features content from major blockchain game developers and game platforms. As a preferred partner, the Block and Chain Games platform is listed on the site as well as our game trailers, newsletters and press releases. Of course, once our games go live, they will be listed here too and will receive top billing. We’re proud to be a part of this exciting community and would like to invite all of our followers to check it out!
  News @ Block & Chain This week, we began planning our pre-launch marketing drive for Draggin’ Dragons and our other very large, very unannounced game. As we lead up to launch, interested players will get to know our games through key art, character bios, developer blogs and videos. Keep an eye on our website and social media channels for more exciting content!
  Draggin’ Dragons Update   Dragon ownership on our race tracks is a very big feature for our players. Imagine purchasing your very own dragon from the Market and receiving a portion of ALL of their winnings. That means whenever your dragon wins a race, no matter who initiates the race, you win if your dragon wins. When you consider how many players in a given day run a race, the prospects for returns are very exciting. And since each Speed Track has a betting range, the higher the track’s range, the better your return could be! All races are provably fair, so dragon owners can be assured that they have an even chance of winning against the other dragons in every race. There are only 28 dragons across 5 tracks, so dragon ownership will be an limited and exclusive element of the game!
  Here’s the catch: Once you purchase a dragon, it can be “bought away” from you after a 48 hour cooldown period. Don’t worry, though, you’ll receive the HALO for the purchase from the buyer, with a markup. So even if you’re dragon is bought away from you, you will still make a profit, and you can buy your dragon back 48 hours later (or any dragon available in the marketplace for that matter). Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html
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Block & Chain Game Studios Weekly Newsletter October 5, 2018

Block & Chain Game Studios Weekly Newsletter October 5, 2018   Hopefully, everyone had a chance to read our press release about our partnership with Fracture Labs and their MMORPG Decimated. This is the beginning of building a broad and diverse partnership platform, where collectively we bring mainstream-style games to the blockchain. We have more discussions underway with other potential partners, so look out for more news on those soon. If you didn’t get a chance to read the press release, you can do so here: https://community.haloplatform.tech/blogs/entry/57-block-chain-game-studios-partners-with-top-blockchain-game/ Fracture Labs also posted an update to their community: https://medium.com/@fracturelabs/fracture-labs-and-halo-platform-join-forces-to-create-the-ultimate-blockchain-gaming-experience-ea93f7cc5ecb   News @ Block & Chain This week we conducted a big internal playtest (plus moderators) for Draggin’ Dragons and we received some excellent feedback. We continue to apply polish and add new UI elements to the game in preparation for open beta launch to you, our players. Ali, our Lead Designer on the project created a teaser reel for the Speed Races feature. While there will be more video trailers featuring breeding, battle races and special events, this is a taste of what’s to come!    
In passing, we have alluded to our upcoming whitepaper. The whitepaper describes in great detail the game platform we are building and how we intend to bring mainstream gaming to the blockchain both with our own internally developed games and with game development partners.  I am happy to report we have put the finishing touches on it and will be sharing it with the world in the next couple of weeks.
  Game Maker’s Corner Harold Perry: Lead Platform Developer

Behind the Curtain I lead development on our game platform. I do the work that you barely even know you’re using...if I do my job well, that is. I create things like APIs, SDKs, and other acronyms, which power both our games and games developed by platform partners. Since we’re building on blockchain, we’re often using different methods for authentication or purchasing in-game items than what other games (or apps) use. Instead of just using OAuth, traditional username/password systems, or iTunes and Google Play, we use wallet addresses, signatures, and cryptocurrency. So, we have to build a lot of it from scratch. And, in some cases, we have to wrap and morph other technologies to work the way we need. This is the challenge, and excitement, with trailblazing new technology! It may not be sexy to many, but I love this stuff. Designing and building systems that talk to each other...that gets me going. Being on the leading edge of world-changing technology...that’s not so bad either.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://bitcoinmagazine.com/articles/leading-blockchain-and-gaming-companies-form-blockchain-game-alliance/ - Leading companies in the gaming and blockchain space have come together to form the Blockchain Game Alliance, a coalition that will advocate for blockchain development within the gaming industry. B&C: We have mixed feelings about this announcement. On one hand, the mandate to legitimize blockchain gaming is a noble one. On the other hand, this coalition was formed behind closed doors by self-appointed “leaders” in game development during the recent Blockchain Gamer Conference in Helsinki. The group is closed and if you aren’t part of the clique, you’re not getting in. This is the complete opposite of the democratized and decentralized philosophy the grassroots blockchain movement companies like Halo Platform and Block and Chain Games are evangelizing. Putting blockchain games in an “ivory tower” only serves those businesses involved in the group and the subsequent press focusing solely on Ubisoft’s involvement in this initiative is indicative of that.
  https://www.forbes.com/sites/bryancollinseurope/2018/10/04/what-you-can-learn-about-business-from-these-wildly-successful-video-game-developers/#78c8ecfe1423 - Like many gamers in their thirties today, I spent much of the 90s and early 2000s playing popular video games like Wolfenstein 3D, Doom and Quake. id software, led by John Romero and John Carmack, developed these wildly successful video games and earned millions of dollars and the adoration of customers around the world. B&C: This was an enjoyable article by some of the most iconic names in the games industry; my heros in fact. It’s refreshing to see a humble and honest retrospective on game development and a sincere desire to inspire future generations of game makers. I’m proud to say that we at Block and Chain draw inspiration from experiences of these giants and make the most of our motley little crew of game makers, with all the many tools, technologies and tricks-of-the-trade learned by those who came before us.   Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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BLOCK & CHAIN GAME STUDIOS PARTNERS WITH TOP BLOCKCHAIN GAME

FRACTURE LABS AND BLOCK & CHAIN STUDIOS COLLABORATE ON EPIC GAMING EXPERIENCE Houston, Texas, Sept. 27, 2018 (GLOBE NEWSWIRE) -- Block and Chain Game Studios, the next generation of game platforms dedicated to building, hosting, and promoting blockchain games, has just engaged its first major platform partner. Decimated, in development by Fracture Labs, is a unique and totally immersive online survival game complete with an in-game blockchain economy and token, which will be integrated into Block and Chain’s platform. In addition to the benefits provided by a lightning fast blockchain, Decimated will become part of a healthy ecosystem by gamers, for gamers. Block and Chain will offer several benefits to the Decimated tech stack, including low friction currency flow APIs, an integrated wallet, and decentralized exchange. Both Block and Chain and Decimated are made up of teams of game industry veterans who are bringing mainstream gameplay to the blockchain and setting the standard for quality games. Decimated is a vast, 3-D open-world survival game that players can roam through freely, scavenging items of value and using them to increase their status in an immersive post-apocalyptic world. Players are bound by little more than their own imaginations as they move through the Decimated world, interacting with other characters, building shelters, and fighting epic battles. Beyond Decimated’s never-before-seen gameplay environments and experiences, Decimated maintains a robust in-game economy that runs on the game’s digital token, DIO, which is currently on sale as a limited offer from their website. Decimated may be Block and Chain Game Studios’ largest platform partner, but it certainly won’t be the only one. Block and Chain Game Studios is developing inroads and relationships across the blockchain and gaming industries, and new titles will be available on Block and Chain Game Studio’s Player Central. Gamers and blockchain enthusiasts alike should be sure to check in regularly to see all the fun and engaging new games coming soon from Block and Chain and its growing list of platform partners. Block and Chain Game Studios, aimed at encouraging the development of blockchain gaming and introducing the gaming community to the benefits of cryptocurrency and blockchain technology, is hard at work developing new opportunities and experiences in the blockchain gaming world. Decimated is a breakthrough leader in the blockchain games sector focused on developing rich, immersive, and novel online gaming experiences for gamers everywhere. To learn more about Block and Chain Game Studios, connect through our Forums at https://community.haloplatform.tech/. To learn more about Decimated and its limited time token sale, visit https://www.decimated.net/. See the original press release here: http://www.globenewswire.com/news-release/2018/09/27/1577358/0/en/BLOCK-AND-CHAIN-GAME-STUDIOS-PARTNERS-WITH-TOP-BLOCKCHAIN-GAME.html

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Block & Chain Game Studios Weekly Newsletter September 21, 2018

Block & Chain Game Studios Weekly Newsletter September 21, 2018
  I'm happy to report this week that all tracks are in for dragon races and internal testing will begin next week. I can already smell the fetid breath and brimstone as the fiery dragons lace up and take to the track!
  News @ Block & Chain There is so much going on in development right now. We’re excited to share more about our upcoming games soon. In the meantime, let’s talk about Draggin’ Dragons! Over the past sprint, we have completely revamped the tracks. Why did we do this? Based on our early tests, the original tracks were too narrow, too small and just a little too plain. Our new tracks are wider, more interactive and feel more alive. Each track has a specific theme and amps up the in-race excitement as dragons go over, under and around each track’s environment. We also have limited time, holiday-themed and special event tracks we are going to introduce to enhance these amazing environments even further.
  Before the Update   After the Update UI polish is also continuing, with dynamic screens designed to match the excitement of the racing experience. Exciting little elements such as dragon trivia are also being added because, hey, you have to know your dragons if you’re going to win, right?
  New Victory Screen
  It’s not all fun and games on the Block and Chain team, though. Occasionally, we have to sit down and talk business. Earlier this week, our “Northern California Contingent” met up over hotpot to discuss strategic plans and review our slate of upcoming games.   A rare moment of levity in our otherwise serious work lives   Game Maker’s Corner Aya Columbia: Narrative Designer When someone has a cool idea for a game and wants to talk about story, I’m the person they come to. Together we build worlds and characters for our players to interact with. If there are fun mechanics that make the game challenging or unique, it’s my job to integrate immersive fiction across those mechanics to fit into the world itself. Have a neat puzzle you want the player to play? No problem, I’ll fill the world with secret underground kingdoms locked away with treasures behind puzzles and traps. Have a monster you’re just DYING to see in game? Nothing a little radiation can’t make happen!

Not everyone can take their ideas and make them reality. Narrative Designers can. They take your ideas, integrate them into the world you want to build. We create history and fiction, and make the mechanical bits all fit together seamlessly into gameplay. Anything is possible. Great ideas are always a starting point, but crafting an exhilarating, immersive journey of imagination is exactly why I love doing my job!   In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://qz.com/quartzy/1396466/fortnite-is-boosting-the-battle-royale-genre-ahead-of-other-video-games/ - According to the SuperData report, viewers watched almost 700 million hours of battle royale content from May 2017 through May 2018. B&C: Video games have gone from something kids do in their parents’ basement to a full blown, commercially successful spectator sport. Thanks to platforms like Twitch, video games have become mainstream entertainment, with professional gamers beginning to gain celebrity status. eSports are already making themselves known on the blockchain and I expect we will see this segment only continue to grow as a result.
  https://www.cnbc.com/2018/09/19/sony-launching-retro-video-game-console-playstation-classic-in-dec.html - Sony's next video game console is going retro. The electronics giant announced early Wednesday it will sell the PlayStation Classic, a miniature version of its first PlayStation console, on Dec. 3. B&C: With the explosive success of the NES Classic in 2016, it was only a matter of time before Sony released a Playstation Classic. I myself invested in retro Atari, Intellivision and Colecovision consoles among others (Vectrex anyone?), remembering with great nostalgia games of my youth. It’s no surprise to see the following generation of consoles go “classic” and indeed we can wait with baited breath to see our PS4’s and Xbox One’s achieve the same fate one day. More interesting, though, is that today’s advanced storage capacities and broadband connections allow for a great deal of versatility. We could even create a blockchain game console... Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter - September 14, 2018

Block & Chain Game Studios Weekly Newsletter September 14, 2018   Our biggest focus this week was implementing the user interface for Draggin’ Dragons. Brandon and Michelle, our elite UI Designers, have been hard at it and it shows. Have a look below for some screenshots!   News @ Block & Chain Blockfight is all but finished at this point. We are focused on integrating a smooth flow of Halodium (our game currency) in and out of the game. Halodium is a token on our network, which will be used across all of our games and tradeable on our exchanges. Players will be able to, for example, win Halodium in Blockfight and take it to Dragons, where they can buy their favorite dragon from the auction house. And that’s just the beginning! All games on our platform will use Halodium so no matter what type of games you like to play, you will always have a tangible currency to play with.   Halodium - Coming soon to a game near you!   Last week, we promised to share some screenshots. Well here they are! Speed races UI is nearly complete, which means our focus will soon shift to polishing the tracks and the races themselves. Next week, we will show you a race in progress!   Draggin’ Dragons Loading Screen   Track Selection Screen - Each track is themed   Game Maker’s Corner Anh Nguyen: Software Developer My name is Anh, but everyone calls me “Tank”. I’m a game developer from Block and Chain Games, where I work with a talented team of designers and artists to build games that are coming to a browser or mobile device near you. My favorite type of game is one that tells a good story. I find these games will linger in your mind for a long time, even after you’ve finished playing them. Some games give you the story up front  and some use missions and quests, like Warcraft. Others just drop hints all around let you live through the story, like This War of Mine. So, ultimately, it’s not just about the story, it’s also about how it is told. From my point of view, games are created to deliver experiences. It’s a form of art, like movies and music, but with a lot more ways to express itself to the audiences. I am inspired by and constantly looking for new exotic experiences and methods to build great games. I like to think of game making from an explorer’s point of view. Blockchain is an exciting new platform, with which we are building and sailing our new “ships”. How do we make them float? Which direction should they head? What should be loaded on those containers? Questions need to be answered, blueprints need to be drawn up and “ships” to be built. Stay with us and see them come to life and leave our port, because you are their destination.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://www.blockchaingamer.biz/features/6167/blockchain-gamer-connects-helsinki-day-one/ - Pocket Gamer Connects conference was this week, featuring a dedicated blockchain game development path - With nearly 70 talks and panel discussions taking place, there was plenty of insight to be had and lessons to be learned. Blockchain enjoyed its fair share of attention, with these being some of the highlights from day one. B&C: It’s great to see mainstream recognition of blockchain games. Those of us in this historical niche industry really believe that blockchain games are the new frontier of consumer play, much like AR/VR and mobile was not too long ago. There are a few data points in this article I find very encouraging: Companies are recognizing the ETH chain is simply to slow for games. Faster blockchains, such as Halo Platform’s, are the future of real-time gaming. "Real" game mechanics can and should be built on the blockchain. Rather than simple wagering, trading, and collecting games, much more robust mechanics can be applied to blockchain games. This is very much in alignment with our vision to make mainstream game mechanics for the blockchain. In spite of the bearish cryptocurrency market, there is a great deal of growth in the blockchain game space. It was reassuring in many ways to read this article because it reiterated the premises upon which Block & Chain operates. Our aim to bring true game mechanics to the blockchain and thus to bring gamers into the cryptosphere is the right pursuit to grow and validate this important new technology.   https://www.finder.com.au/hashcraft-ubisoft-blockchain-game - The first rule of blockchain gaming seems to be: don’t talk about blockchain gaming. When gamers see the word “blockchain” they tend to think “cryptocurrency”. And when they think “cryptocurrency” they tend to have negative thoughts. As if crypto is a gateway to some evil monetisation strategy, brought to you by the same jerks that cryptojacked your phone and bought all the graphics cards. B&C: Aside from the obvious reaction of “whoa, Ubisoft is making a blockchain game?!”, there is a little more to unpack in this article which I think is important for everyone to understand. Blockchain and Cryptocurrency do not amount to the same thing. The evidence in this article makes it clear as we see how companies like SonyTM (Playstation) and MicrosoftTM (Xbox) apply the blockchain as a tool to manage systems, not necessarily relating to cryptocurrency. At Block and Chain we have a similar mindset. I always say to the team “you don’t need to be a cryptocurrency user to play our games”. Our games are powered by the Halo Platform blockchain in many different ways and only some of them relate to the use of Halodium, our in-game currency. You will be able to play most of our games without ever using Halodium if you so desire. Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html
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Block & Chain Game Studios Weekly Newsletter - September 7, 2018

Block & Chain Game Studios Weekly Newsletter September 7, 2018   This week concluded Sprint 17. It’s hard to believe we’ve been together for 34 weeks now. It’s exciting to watch the synergy within the team. Everyone works extremely well together, sharing ideas, technology and constantly cheering each other on. I often marvel at their pace and muse over the fact that most game teams I’ve seen with a portfolio as big as ours are twice the size. It just goes to show how important a good team culture is. The same can be said for the Halo Platform team as well.   News @ Block & Chain While part of the team is building the cryptocurrency integration for Blockfight, we are continuing to add polish and additional features to the game. One example of this is the addition of a quick replay button to the end-of-battle overlay. This will allow you to reset and get back into the action fast! You can also switch your arena here if you’re craving a change of venue.  
Like your favorite freemium games, we include a free daily coin drop of our in-game soft currency. Just login to the game once a day and click “Collect Free Coins” to claim them. While this soft currency can only be spent in-game, you will always be able to play Blockfight with these coins.     The Draggin’ Dragons game makers have been very busy this week working on the user interface. With the majority of game mechanics done, it’s time to make the game look and feel fantastic! Like Blockfight, players will be able to play with in-game coins or Halodium, our cryptocurrency token, built on the Halo Platform. Look for a sample of new screenshots in our next newsletter. Dragon races will begin soon! Simmering quietly in the background, we are also developing our partner platform. We at Block and Chain Games believe that platform makers must be game makers first. The systems we are using to build Blockfight and Draggin’ Dragons are being developed into SDK’s, which will allow fellow game makers to easily bring their games onto our platform, and reap the benefits we have to offer. We will be publishing our whitepaper and formally announcing our partner platform once these two games are live.   Game Maker’s Corner Adam Testerman: Software Developer My name is Adam and I'm one of the game programmers for Block and Chain Games. A big part of my job involves writing the code that helps run a game, including the logic for the gameplay itself. And as a gamer, I think solid gameplay is absolutely critical, which is why I'm so interested in developing games using blockchain technology.

The ability to prove that a game is fair, or to grant a player a truly unique item, or to let a player earn real currency using the blockchain are intriguing avenues to explore. They are innovative features that change the way we play video games, which is really exciting!

What other features could arise from blockchain technology? How far will it reach? Could it eventually affect things like e-sports or entire genres? Will players have a warm reception? I think questions like these are important to ask, and it's amazing to be part of a team that will help decide the answers.   In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://www.bitrates.com/news/p/apple-reportedly-forced-coinbase-to-delist-blockchain-game-war-riders  - The up and coming blockchain-based game, War Riders, has reportedly become a point of contention between the cryptocurrency exchange Coinbase and Apple. After the MMO (massively multiplayer online) game was featured on Coinbase’s mobile apps on Android and iOS, it was unceremoniously removed from the latter without any explanation. B&C: It’s tough to see another game maker’s hard work removed from such a major platform. Many of us have worked in the mobile game world and know how difficult it can be to navigate the submission process. This is part of the reason B&C is web first, which allows us to be more agile with fewer constraints. There is some silver lining, however, as Apple has been re-examining its approach to blockchain applications. That said, Android, which is much more permissible with application content, has a wider global reach and has been outpacing Apple’s hardware growth for several years.   https://nulltx.com/triforce-tokens-announces-blockchain-based-dynamic-advertising/ - The platform will allow companies to literally brand any object, texture, media, within a game in seconds. Immutable data and live tracking are also provided to track metrics. The platform is fully operational, and CEO Pete Mardell has provided video demos showcasing the advertising at work. Dominoes, as well as AXN in Spain, has already conducted live campaigns using this revolutionary advertising technology. B&C: It was only a matter of time before someone in the blockchain world got into the in-game advertising business. I remember in a previous company, where placement of competitors’ ads in our games was hotly debated. Doubtless, this will eventually take off as blockchain games become more mainstream. At B&C, we won’t be using in-game ads for 3rd party games. Rather, the B&C Platform will be a place to cross-promote games on our platform. This is a service we will provide at no additional cost to game platform partners.   https://www.businessinsider.com/spider-man-ps4-review-marvel-playstation-4-2018-9#1-traversal-feels-the-best-its-felt-in-any-video-game-1 - Sony has done it again. After delivering on several exclusive PlayStation 4 hits over the past few years, including "Horizon Zero Dawn" and this year's "God of War," the studio's collaboration with Insomniac Games has yielded yet another must-have game for any PlayStation 4 owner. B&C: We sincerely tip our hats to Sony. Movie properties can be extremely lucrative, but the catch is usually two-fold: 1. Development is usually rushed to meet a movie launch date, and 2. Player expectations are extremely high. More often than not, superhero games are critical failures, with games like Batman Arkham Asylum and its sequels the rare exception. It’s great to see more care has been taken with Spider-Man. We can’t wait to get our hands on this one! Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter - August 31, 2018

Block & Chain Game Studios Weekly Newsletter August 31, 2018 As summer comes to an end, the season finds us hard at work on our launch titles (and several others which will be mentioned at a later date). With the launch of our website last week, we have also kicked off our marketing efforts for Block and Chain studios. This includes blog and social media posts, videos on our Youtube channel and press releases for our game launches.  Even more importantly, we’re working on a handful of partnerships with crypto gaming sites to become preferred partners. This means you will see our games featured prominently on these popular blockchain websites! More specifics to come soon.
  News @ Block & Chain
        
Todd is putting the finishing touches on Block Fight this sprint and we are building the smart contracts needed to sync currency flows with the Halo Platform. This week’s update includes a new Player Profile screen with useful player stats, player risk rating and favorite fighter. 
We are also pleased to share the Block Fight trailer video with you. This video is featured on our Block Fight web page and provides an exciting snapshot into the game. Take a moment, kick back and have a look!
Game Maker’s Corner By Nelson Hernandez: Game Artist  I’m Nelson and I’m one of the Artists for Block and Chain Game Studios. I’m part of a team that’s designing some amazing stuff! I’m a digital artist, which means I create almost all my art on a computer. I use Adobe Photoshop and work on a Wacom Cintiq. I don’t need much else besides some art direction (a description of a design need) and some inspiration.  So what inspires? Well, just about anything awesome I come across from comic books to film to other amazing art that’s out there. As an artist, I keep my eyes open to different styles in game design and animation. I love how vast the art landscape is for gaming: you can create a game with a hyper-realistic style or build a beautifully intricate puzzle game.  I want to create cool stuff to wow our players as well as my friends and studio mates. It might sound cliche, but I work with some amazingly talented people (and they’re so nice!). They inspire me too! I’ve worked with a lot of them before and know that they set the quality bar pretty high. Creating game art for a living is a dream. It’s hard, but fun! I look forward to our players finally seeing what we’ve created!
In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!  https://markets.businessinsider.com/news/stocks/cryptokitties-is-bringing-the-blockchain-to-life-using-art-and-cats-1027498231 - On September 1, CryptoKitties, in partnership with Meural, will unveil an art exhibit at the ZKM Center for Art and Media in Karlsruhe, Germany. The exhibit, "Bringing Blockchain to Life," will showcase the inner workings of blockchain technology in real-time. Adorable digital cats are expected to be a dominant feature in the work.  B&C: I remember when video game art started to hit the mainstream art world. A lot of people thought it was a joke and an insult to the art world. Now it’s not uncommon to find video game art in a gallery. It stands to reason blockchain game art is not too far behind. Maybe someday soon, we’ll see some of our Draggin’ Dragons in a gallery.

http://www.gamasutra.com/view/pressreleases/324931/The_IMGA_launches_its_first_Blockchain_Games_Competition_and_Summit.php - The International Mobile Gaming Awards, founded in 2004, and today the largest mobile games competition in the world, with Conferences and Awards Ceremonies in Nanjing, China, Manila, Philippines, Amman, Jordan, Helsinki, Finland, and San Francisco, United States, announced today the launch of a dedicated campaign for a Blockchain competition.  B&C: The mainstream gaming world is quickly beginning to recognize the legitimacy of blockchain games. It wasn’t long ago when social media games and then mobile games were seen as a passing fad. These quickly became a bona fide genre unto themselves and it’s only a matter of time before blockchain games are recognized in the same way.

https://neonewstoday.com/general/neo-game-competition-announces-strategic-cooperation-with-mobile-game-development-platform-cocos/ - The NEO Blockchain Game Development Competition, hosted by NewEconoLabs (NEL) with support from NEO Global Development, has announced a strategic cooperation with Cocos to build the BlaCat game platform and developer ecosystem.  B&C: While Cocos may not be as popular as Unity or Unreal, it is a legitimate game engine with a considerable user base. Once again, the mainstream is making efforts to bring blockchain gaming into the fold.
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