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Block & Chain Game Studios Weekly Newsletter December 6, 2018

Block & Chain Game Studios Weekly Newsletter December 6, 2018   News @ Block & Chain
  Blockfight Update This week’s Blockfight contender is RyShoal and he is one nasty beast:
Did you know? Each time you beat a creature, they appear in your Hall of Victory. Collect them all for the ultimate achievement! More fighters will be added regularly for you to conquer.   Can you beat them all?
  Draggin’ Dragons Update   Our Speed Racing mode is nearly complete with the team focusing on testing and bug fixing as we approach soft launch. This week, we added the Race Hash and Block Number to demonstrate provable fairness. Players will be able to view block hash details on the Halo Platform block explorer.
  Block information can be copied with a single click   We are building mini tutorials into each part of our game. New players will be able to jump right in and play with a minimal learning curve. Tutorials are triggered as players explore each part of the game
  Decimated Update   The team at Fracture Labs has been working hard building immersive environments in the Decimated world. Visceral, realistic art is a hallmark of their game and they are leveraging the Unreal engine to make it happen. Check out their recent video showcasing realtime level design: https://www.youtube.com/watch?v=pmzoVueF96E  

  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!   https://dapplife.com/could-gaming-be-blockchain-first-killer-dapp/ - There are many projects working toward creating the first “killer DApp” that could spark adoption. And one of the most promising spaces is gaming.
  B&C: While we’re not huge fans of overused tropes such as “killer app”, we really do believe blockchain games are an ideal gateway to bring the masses to blockchain technologies and cryptocurrency. The value of virtual goods may be arguable, but the value of enjoyable gameplay and social experiences cannot be denied. eSports, as noted in the article, is a perfect example of where smart contracts and the blockchain can add value. In our experience, players often worry about the fairness of games and the reliability purchase transactions. Blockchain can make this happen without any shadow of doubt. And as easy-to-use applications like the Halo Platform emerge, the masses will be less skittish about giving blockchain games a try.   https://cointelegraph.com/news/first-collectible-on-two-blockchains-the-cutest-crypto-game-now-available-on-eos - Blockchain Cuties, a decentralized crypto collectible game operating on the Ethereum (ETH) blockchain, has announced that it is now available on EOS. The developer company says the new step makes Blockchain Cuties “the first game which officially supports two blockchains simultaneously.”   B&C: Now here’s something we would never see in traditional gaming: sharing technology and cooperation across disparate companies. This is the equivalent of a game like Call of Duty being playable on both the Frostbite Engine and the Unreal Engine, it just wouldn’t happen. Traditional game companies simply do not collaborate at this level, but the decentralized nature of blockchain technology makes this a reality. We hope to see many more such partnerships in the coming days.   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter November 30, 2018

Block & Chain Game Studios Weekly Newsletter November 30, 2018   News @ Block & Chain Recently, a few people have asked about the launch timeline for Blockfight and Draggin’ Dragons. We are happy to report that development on both of these titles for initial launch is wrapping up nicely. However, we have opted to launch after the coin split. Why do this? Well, there are a couple of good reasons. First off, we want to avoid the confusion of splitting HALO right after we launch our games. Since we are making games for all players, whether or not they are experienced crypto users, we feel that splitting the currency after players have started using it in our games may cause frustration and misunderstanding. Second, gamers prefer to work in whole numbers. Pre-split, we see scenarios where players may have to use fractions of HALO. Again, this is not something most gamers understand or are comfortable with. After the split, players will easily be able to play with tens, hundreds and even thousands of HALO and get a lot more satisfaction from spreading their coins around. So while our players are eagerly waiting to get their hands on these games, we will take the time we have to make sure they exceed your expectations!   We are also continuing to introduce our Blockfight oddities (aka our fighters). Without further adieu, here is our latest:   Game Maker’s Corner Adam Testerman: Game Developer I'd like to talk about a couple of the tools that we use to build our games, and highlight some of the similarities and differences between them. First, I'll give an overview of Phaser, then I'll talk about Unity.

Phaser is a 2D game engine that we're currently using in several projects. It uses JavaScript, which works well on the web, and has support for state-based logic, which serves as a great foundation for building a game. Phaser also utilizes texture atlases, which are the primary way that we load images into the game.

We also use Unity here, and while Unity is a 3D engine, it does support building 2D games. Unity also encourages building games in a modular fashion by providing developers with components that can be attached to and removed from game objects. Each component is intended to grant a specific behavior to its game object, and can be mixed and matched with other components to provide customized functionality. Both of these tools allow us developers to build exciting games while seamlessly integrating them with the blockchain. Phaser gives us the ability to quickly generate and deploy 2D games to the web while using JavaScript's natural synergy with back-end technologies. Unity, on the other hand, opens us up to the realm of 3D games. And it does so using an intuitive, component-based system, which greatly reduces the complexities that are often experienced when creating 3D games.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  https://community.haloplatform.tech/blogs/entry/87-blockchain-tech-breaks-through-console-gaming/ - Blockchain Tech Breaks Through Console Gaming B&C: We posted this blog article earlier this week on our forum and we wanted to speak to it a little more. If Microsoft builds a console on the blockchain, that will be a game changer for the industry, to say the least. To date, most blockchain games released have catered to the cryptocurrency user set primarily and have lacked the broad appeal of casual and console games. At B&C, we are going after a wider market of gamers with the intention of bringing gamers to the blockchain, thereby growing the user base and player ecosystem. Now, while porting our games to console is an exciting prospect, the sobering reality is that the big console makers need to drastically change the way they handle game submissions in order to accommodate blockchain game developers. For starters, pushing new game content, which is vital to keeping a game fresh and exciting, is an onerous process on consoles. Submissions go through a lengthy and rigorous approval process and can be rejected for any number of reasons. Developers also don’t know where in the “queue” a content submission will be. So, it could be days to weeks before new content sees the light of day. Web and mobile platforms, on the other hand, allow us to move content almost instantly. It’s no surprise that web and mobile games have taken over such a large market share in recent years. Further, console makers limit the number and frequency of content updates in a game. They also have strict guidelines for game behaviors. There is a sensitivity among console players, for example, in requiring games to be online persistent. So most console manufacturers require games to be playable offline. This is a challenge for blockchain games which need a persistent connection to utilize the blockchain. All told, these restrictions make for a difficult sell for game makers to port games to console. Much will need to change in order for blockchain developers to flock to console and console makers are notoriously slow to change their ways. Still, we will keep a watchful eye on this space and pounce on it when it’s ready.
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Halo-Devin

Halo-Devin

Block & Chain Game Studios Weekly Newsletter November 16, 2018

Block & Chain Game Studios Weekly Newsletter November 16, 2018
  News @ Block & Chain
  This week we began testing our games with Halo Currency. It was really cool to see the platform integrated within the games. One of us may or may not have accidentally dropped all their Halo on a single battle in Blockfight… We now have wallets integrated into our games and players with Halo wallets will be automatically signed in. No usernames, passwords, no fuss, no muss! Platform credentials are game credentials. Of course, players can also set up a traditional username and password if they wish. As we complete the Halo Platform wallet integration into our games, we have continued our marketing efforts in the run up to launch. We are continuing to release the fighter dossiers for blockfight and this week, we introduce the next one in the lineup. We give you Amorial... We also began introducing the Speed Racers to be featured in the upcoming Draggin’ Dragons beta release. Take a look at our first few racers:   We also featured a Developer’s Blog, where we describe the Dragon’s Concept and where the idea behind the game came from. We’re excited to launch these games and share the fun we’ve built with everybody!
  Game Maker’s Corner Mary Ngai: Artist I typically work on character design and art for our games. My usual job is to paint horrifying creatures, nefarious villains and heroic characters, but I have also been helping the Draggin’ Dragons team develop the User Interface (UI).

I’m a HUGE fan of games with a beautiful painted illustration styles like Blizzard’s Hearthstone, or Supergiant’s Bastion, and so I thought UI would be simple -- but boy was I wrong. Creating assets and handling files is a very technical process. Everything MUST be in the right position for each atlas using a specific setup. Knowing JSON makes it a lot easier, since that is how we handle file attributes. There is, of course, the creative aspects of designing the look of everything, but the bulk of my time is spent thinking about design.

Working with the UI team made me realize how well thought out UI is, yet it is one of the most underappreciated aspects of games. Think about that the next time you log into a game and perhaps take for granted the login flow, neat buttons and robust menus, and appreciate all the hardworking artists and programmers who worked on it!
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  https://www.prweb.com/releases/2018/11/prweb15901783.htm - Contentos, a decentralized global content ecosystem, announces a partnership with Yahoo! Taiwan to educate mainstream audiences about blockchain. B&C: We are big on gamifying knowledge and the idea of gamifying blockchain knowledge specifically is a fantastic way to educate novice users, curious to dip their toes into the blockchain world. There are many great ways to entice gamers to blockchain technologies. At B&C, our mandate is to make getting into our games as easy as possible. Thanks to the Halo Platform, we have some great tools to onboard new players, enable them to acquire Halo easily and place it in their wallet for gameplay. All our games will walk players through this process. We may even gamify masternodes at some point…
  https://www.gamespot.com/articles/all-the-2018-game-awards-nominees/1100-6463220/ - The nominees have been announced for 2018's The Game Awards. This year Sony Santa Monica's God of War and Rockstar Games' Red Dead Redemption 2 are the two front-runners, locked neck-and-neck at eight nominations each including Game of the Year. B&C: Once upon a time, I used to wait with baited breath to see who would be nominated for the annual game awards. Would a game I worked on be nominated? Would a brave new IP make the cut? Something cool, innovative, fun? Nowadays, console games have become much like the movie industry: focused on blockbuster hits from established franchises (Red Dead 2 arguably is the notable exception here). I mean, how many Gods of War, Grand Theft Autos, Assassins Creeds and Battlefields can there be? More often than not, I find myself digging around Steam or the Apple App Store for a fresh, new, game from an independent developer. There are a lot of good games out there without the massive marketing and cinematic budgets behind them. And yet, some of these are the best games I’ve ever played. I’m convinced the future of gaming lies in the hands of indie developers and the blockchain is the best platform for them to raise capital, develop and thrive!
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Halo-Devin

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Block & Chain Game Studios Weekly Newsletter November 9, 2018

Block & Chain Game Studios Weekly Newsletter November 9, 2018
  News @ Block & Chain
  Marketing for Blockfight and Draggin’ Dragons continued in high gear, with several features on our social media and partner platforms. This week, we also completed a low-friction onboarding flow for our games, which allows Halo Platform wallet holders to go straight into our games and use their Featherlite wallets to play. No more usernames and passwords to remember! Last week, we introduced the backstory for Blockfight and explained how all of the grotesque beings came to inhabit this planet and became the puppets of their overlords. This week we started to introduce the monsters on our forum and social media, starting with the dastardly Prince Panilio:   In Draggin’ Dragons, we’ve built immersive, interactive environments. Watch dragons zoom over and under environment objects in their race to victory. Lootlift Lane, a track inside of a long lost Egyptian pyramid, is a great example of one such track.   We also completed the Player Profile and Owner’s Paddock, where you can see all of the dragons you’ve ever owned and bask in your many victories!   Look for Blockfight and Draggin’ Dragons open Beta to launch later in November!   Decimated News
Our friends at Fracture Labs have been very busy building their amazing post apocalyptic MMO. So much so that we are going to feature their major updates in our newsletters going forward. In fact, we’re publishing this week’s newsletter early to let everyone know that the Fracture Labs team are doing an interview in AltspaceVR this Friday at 8pm Central European Time (11:00 am to 12:00 PM PST). Click here to learn more: https://facebook.com/story.php?story_fbid=567120730413441&id=457143298077852 If you don’t have time to watch the VR presentation and just want to see what’s new with Decimated, you can see the latest news along with their latest game trailer here: https://medium.com/@fracturelabs/a-multiplayer-online-survival-game-powered-by-blockchain-interview-with-stephen-arnold-the-ceo-f05950eabfb5
  Game Maker’s Corner Devin Seto: Head of Games While working at Electronic Arts, I had the opportunity to teach part-time at the Vancouver Film School. The head of the Game Design program was an EA Alum (former Development Director for the NHL Hockey Franchise) and he liked to bring teachers in who worked in the industry so students could understand what game making was really like. Many people in my class (and since) have asked the question: How do I get into the games industry? Well, you can spend $50K+ plus in a game design program like that one and it might help. I would say roughly 10% of my students ended up in the industry long-term. And some companies still provide the “QA Opportunity”, where you can be hired as a contract Tester and after many long shifts and cutthroat competition, someone may notice you and maybe they’ll give you an opportunity. But let’s face it, getting into game development is hard. It’s a smaller world than you may think and people tend to hire game makers they’ve worked with before (myself included with the likes of Harold, Michelle, Ali, and Todd). Combine that with the smaller teams needed to build today’s mobile and casual games and the opportunities are fewer and farther between. Thankfully, the same tools and tech that allow for easier game development are available to anybody and free tutorials are all over the web. I often say to people “you and I could go into my basement this afternoon and start making a game”, then we can publish it on the app store and market it on social media and it just might be a hit! And thanks to the many review sites and platform rating systems out there, we can easily see how well a game is received. Nowadays, when I want to find a talented game maker, and my personal network isn’t yielding the desired results, I look for freelance game makers. I play their games and look at their ratings. I am rarely disappointed with what I encounter, as our two very talented game makers Adam and Anh will demonstrate.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://bitcoinexchangeguide.com/ethereum-blockchain-game-developer-reveals-the-thrills-of-creating-his-first-dapp/ - Building a DApp on Ethereum is a challenge that many developers have not faced before. One such developer is Michael J. Cohen, who is a front-end developer in NYC. He spent the summer creating a Dapp. The Dapp was a fantasy football game known as Blockgame. He has now decided to share his journey with the world. B&C: Thanks to open sourced blockchains like Ethereum’s and well, ours, independent game makers can dive in and build really good games on the blockchain. It’s projects like this one B&C likes to work with because indie game makers seldom think of things like community management, product support, low friction economies and viral marketing when building their games. As we mentioned when we published our whitepaper, we seek to find passionate, talented indie game makers and provide a platform for them to showcase their craft and launch the games of their dreams.
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Halo-Devin

Halo-Devin

Block & Chain Game Studios Weekly Newsletter November 2, 2018

Block & Chain Game Studios Weekly Newsletter November 2, 2018
  News @ Block & Chain This week, we kicked our road-to-launch marketing efforts into top gear for Blockfight and Draggin’ Dragons. We invite everyone to follow our forums and social media channels for these gems! Fiction plays an important role in any game, no matter how simple. Blockfight, while it is a mechanically straightforward game also has a rich backstory. Today, we want to share that story with you. Don’t feel sorry for any of these denizens as you battle them to the death! Blockfight is our launch title and it will be ready to play later this month!
We also announced the launch of Draggin’ Dragons with a killer “movie poster”. The Draggin’ Dragons fully playable open beta launches later this month! We will share more details on the beta features and instructions to play in the coming weeks. will Spread the word!

  Game Maker’s Corner Todd Gillissie: Principal Game Developer I often get asked by friends if I would be willing to talk to their child who is interested in getting into gaming as a career. I love to encourage kids to create art, so I have no problem talking to those that are interested. I know, you may be thinking, "video games are art?", to which I say "absolutely!" Anything that starts as an idea and turns into a real piece of entertainment is art to me. However, just like in filmmaking, there are a lot of vocations required in order to create that single piece of final art. It starts with an idea, which turns into a design. The initial design doesn't need to involve any visual art. I see a lot of confusion from people thinking that "designing" is the process of creating visual art. Visual art is a completely different skill of its own, and can even be broken down into various sub-skills: 3D modeler, concept illustrator, texture artist, animator, user interface designer, and more. The importance of music and sound are often overlooked until you realize how dull a game is without good audio. The programmers pull all of these elements together and make it interactive. Finally, play testers make sure everything works properly before the game is released. In addition to all of the technical and creative skills required, producers have to coordinate everyone and make sure everything is on schedule. For games that get regular updates, there are product managers that figure out how to keep the game engaging over time, and data analysts that figure out what players like and dislike. For large game studios, there are usually people that specialize in each of these skills, but in a small studio such as Block & Chain Games, we all wear multiple hats to serve these functions. Personally, I love working in a small studio because I enjoy working with many disciplines, and having a direct impact on the quality of the games we're working on.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://sludgefeed.com/neo-exec-sees-gaming-as-lowest-hanging-fruit-for-crypto/ - “We believe that in the future digital assets will cover so many areas we can’t even imagine. But from today’s point of view, the lowest hanging fruit within the space are native digital assets, and games are already in a digital form on your laptop or your phone. These are areas that are quite easy for game developers and game players to adopt.” B&C: At B&C we understand and appreciate the value blockchain technologies bring to gaming. We love to see indie game developers realize their dreams (and not become beholden to venture capitalist) because of the crowdfunding abilities that blockchain enables and seek thes developers to join our platform. Also, blockchain game servers don’t run the risk of shutdowns by big corporations like “typical” games do. WoW will end one day. If it was on the blockchain, it might well live forever!
  https://blockonomi.com/gaming-blockchain-mainstream/ - Now that blockchain is creeping into other areas, people are wondering if it could be a tool for gamers to create new ways to play. So far blockchain game development has been limited, but that is changing. B&C: While “traditional” blockchain games like Crytokitties suffered from severe performance issues, they and the Ethereum network paved the way for games to come. The phenomena of these early games and the impact they had in the cryptosphere are undeniable. Today, we see more and more companies going after more traditional game mechanics, requiring much faster networks to be played in “realtime”. At B&C we are extremely lucky to have the Halo Platform blockchain at our disposable. We don’t have to work around any performance limitations and can build games with mass appeal that can bring millions of casual gamers to the blockchain!   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn

Halo-Devin

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BLOCK & CHAIN GAME STUDIOS RELEASES WHITEPAPER

October 29, 2018 – Block and Chain Game Studios, an up-and-coming powerhouse in the blockchain gaming market, has released the first version of its Whitepaper, available here. The publication of the Whitepaper marks an important milestone for the company, which is committed to building a community around the integration of gaming and blockchain tech. Block and Chain Game Studios is building a blockchain gaming platform that creates value for both players and developers. Gamers are always looking for new titles, and developers need support to create the next big thing in mobile or PC gaming. Block and Chain is offering a solution for these needs by creating a space where gamers and content creators can come together. After all, Block and Chain Game Studios is staffed by a team of game industry veterans, and they’re using their skills and experience to build much more than just another gaming site. Block and Chain community members can expect a stream of exciting new original titles, starting with its own first release – Blockfight, an eye-popping creature vs. creature turn-based battle experience. But platform users can expect a lot more than just creative and immersive blockchain-gaming experiences built by the top-notch team. Using the same tools and systems built for their own games, the Block and Chain team provides a plug-and-play platform for game developers. To make sure that blockchain game creators have what they need to see their projects through to the end, Block and Chain is offering the technical assistance and market access that up-and-coming gaming companies badly need. This is because Block and Chain Game Studios is working to change the face of gaming as we know it, and this just isn’t possible without an engaged community of both gamers and game-makers. Block and Chain is a division of the Halo Platform committed to encouraging blockchain gaming and introducing the gaming community to the benefits of cryptocurrency and blockchain technology. This means that gaming experiences on Block and Chain are not only provably fair and secure by nature of the platform’s integration of blockchain technology, they’re also high-resolution and low-latency. To learn more about Block and Chain Game Studios, or to view the whitepaper, go to the website: https://blockandchain.games/ 
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Block & Chain Game Studios Weekly Newsletter October 19, 2018

Block & Chain Game Studios Weekly Newsletter October 19, 2018   A big congratulations to everyone on the Halo Platform team for launching HaloDEX, the newest decentralized exchange in the cryptosphere. It currently supports Ethereum, but very soon you will see all kinds of currencies and game tokens listed there! Next week, the Halo Platform will also launch the Chrome browser extension, which means users won’t need to download the Featherlite client. This is great for Block and Chain as it enables us to launch our games on web and mobile as standalone products without needing the Featherlite client. This will make our games much easier to access and play!
  News @ Block & Chain This week, we spent a fair amount of time planning the marketing push for two of our upcoming game launches. As most of you know, Blockfight is nearly in the bag and now that HaloDEX has launched, we are integrating the pieces necessary for moving HALO in and out of the game. However, we also have Draggin’ Dragons and our next game (title to be announced) coming out in the next two months. Starting early November, you will see a lot more content from these games, get to know the characters, and get a chance to explore some exciting multimedia content! While we’re at it, here’s a taste of the latest screens from Draggin’ Dragons: All our games will have Daily Rewards. We want you to come and play often! The Main Menu - Play and replay races, check out the leaderboards, see your stats!
  We’ve also been working on our mobile build pipeline to bring our games to iOS and Android as quickly as possible. Here’s Blockfight running on Mobile:   Both iOS and Android (mobile and tablet) will be supported
  Game Maker’s Corner Cody Murry: Sr. Program Manager Hello everyone, my name is Cody and I'm the Sr. Program Manager here at Halo. So what does that role even mean? Well, you could say I help everyone "get with the program." I drive many of the logistical components behind the creative and engineering team deliverables. For the Block and Chain team we run a software development process called Agile. My role is Scrum Master. I assist with project planning, running the daily meetings, resolving blocking issues, and ensuring the team meets their deliverable commitments. I've acted in this role at previous companies and really enjoy it. On the Halo Platform side, my role is less about game products and more about operational effectiveness. Not only do I oversee the social media and customer support efforts but I'm also responsible for HR, payroll, and outside contracts. Devin and I have worked together before, I try to take as much off his plate as possible. Many of these responsibilities are new to me. I enjoy my role because I work with both familiar and new faces on projects that are exciting and cutting edge!
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!
  https://bizedge.co.nz/story/blockworks-hackfest-celebrates-2018-winners - Last weekend more than 80 people gathered at AUT University last week as part of the Hackfest. Developers and businesses presented 13 different ideas about how blockchain can be used in the real world. B&C: It’s exciting to see activities like this, which promote new and exciting uses of the blockchain. Many people don’t realize that blockchain technologies can do a great deal more than manage cryptocurrency. It’s a powerful tool for secure, fair, anonymous transactions and data warehousing. At Block and Chain, we enjoy exploring new ways to make use of the blockchain. While cryptocurrency is also exciting, our games don’t require it to play. We want anyone to be able to enjoy our games and experience the blockchain whether or not they ever choose to trade in cryptocurrency.   https://www.finder.com.au/coinbase-co-founder-blockchain-will-make-gaming-economies-real - The trajectory is clear: more people are playing games, their economies are getting bigger, the closed economies of these games hurt both trust and extensibility and crypto will make these economies open B&C: Many blockchain game platforms extoll the virtues of provable fairness, “real” digital assets and true asset ownership, as though these features were unique. But the truth is, blockchain technology provides this capability out of the box. What excites us about blockchain for games is the peer-to-peer economy and community built content described in this article. We’ve all seen auction houses, mods and other user managed/generated content in some of our favorite games and appreciate the culture that emerges from these self-built communities. To us, this is where blockchain can add the most compelling value for game makers and players alike.
  https://mashable.com/article/rockstar-games-red-dead-redemption-2-crunch-explained/#DsLmdCgheOqD - A great game looks effortless when you sit down and play it, but few people really consider just how much went into making it that way. Lots of people have been ooo-ing and ahh-ing over all the tiny details in Red Dead Redemption 2 from Rockstar Games, but the revelation this week that those details may have been fueled by 100-hour work weeks prompted shocked and horrified responses. B&C: This article is controversial, but touches on the realities of game making in large corporations. Most of use at Block and Chain have worked in the industry and can say that the 100+ hour week is not unique to Rockstar. I recall working on a certain sports game where I dutifully arrived at work by 8:30 am and left the office around midnight for four solid months, weekends included. The real question is, why is this necessary? Frequent scope change and non-agile planning methods tend to wreak havoc on large scale game teams. Thus, there is an argument to be made for keeping it small, simple and rapidly iterative. Earlier this year, the Block and Chain team formed a set of team values and among them was the intent to keep some sanity in our work/life balance. So far, we’ve managed to avoid long stretches of overtime (though the odd work weekend has occurred where the team has chosen to do so to meet sprint commitments). As the leader of this rabble, I can confidently say the team consistently delivers their best work without the need for so-called “heroic overtime”.   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

Halo-Devin

Halo-Devin

Block & Chain Game Studios Weekly Newsletter October 12, 2018

Block & Chain Game Studios Weekly Newsletter October 12, 2018   Special Announcement!   We’re pleased to announce we have partnered with Crypto Gamers Community, the leading community and fan site for blockchain games. This is a very active community, which features content from major blockchain game developers and game platforms. As a preferred partner, the Block and Chain Games platform is listed on the site as well as our game trailers, newsletters and press releases. Of course, once our games go live, they will be listed here too and will receive top billing. We’re proud to be a part of this exciting community and would like to invite all of our followers to check it out!
  News @ Block & Chain This week, we began planning our pre-launch marketing drive for Draggin’ Dragons and our other very large, very unannounced game. As we lead up to launch, interested players will get to know our games through key art, character bios, developer blogs and videos. Keep an eye on our website and social media channels for more exciting content!
  Draggin’ Dragons Update   Dragon ownership on our race tracks is a very big feature for our players. Imagine purchasing your very own dragon from the Market and receiving a portion of ALL of their winnings. That means whenever your dragon wins a race, no matter who initiates the race, you win if your dragon wins. When you consider how many players in a given day run a race, the prospects for returns are very exciting. And since each Speed Track has a betting range, the higher the track’s range, the better your return could be! All races are provably fair, so dragon owners can be assured that they have an even chance of winning against the other dragons in every race. There are only 28 dragons across 5 tracks, so dragon ownership will be an limited and exclusive element of the game!
  Here’s the catch: Once you purchase a dragon, it can be “bought away” from you after a 48 hour cooldown period. Don’t worry, though, you’ll receive the HALO for the purchase from the buyer, with a markup. So even if you’re dragon is bought away from you, you will still make a profit, and you can buy your dragon back 48 hours later (or any dragon available in the marketplace for that matter). Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html
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Block & Chain Game Studios Weekly Newsletter October 5, 2018

Block & Chain Game Studios Weekly Newsletter October 5, 2018   Hopefully, everyone had a chance to read our press release about our partnership with Fracture Labs and their MMORPG Decimated. This is the beginning of building a broad and diverse partnership platform, where collectively we bring mainstream-style games to the blockchain. We have more discussions underway with other potential partners, so look out for more news on those soon. If you didn’t get a chance to read the press release, you can do so here: https://community.haloplatform.tech/blogs/entry/57-block-chain-game-studios-partners-with-top-blockchain-game/ Fracture Labs also posted an update to their community: https://medium.com/@fracturelabs/fracture-labs-and-halo-platform-join-forces-to-create-the-ultimate-blockchain-gaming-experience-ea93f7cc5ecb   News @ Block & Chain This week we conducted a big internal playtest (plus moderators) for Draggin’ Dragons and we received some excellent feedback. We continue to apply polish and add new UI elements to the game in preparation for open beta launch to you, our players. Ali, our Lead Designer on the project created a teaser reel for the Speed Races feature. While there will be more video trailers featuring breeding, battle races and special events, this is a taste of what’s to come!    
In passing, we have alluded to our upcoming whitepaper. The whitepaper describes in great detail the game platform we are building and how we intend to bring mainstream gaming to the blockchain both with our own internally developed games and with game development partners.  I am happy to report we have put the finishing touches on it and will be sharing it with the world in the next couple of weeks.
  Game Maker’s Corner Harold Perry: Lead Platform Developer

Behind the Curtain I lead development on our game platform. I do the work that you barely even know you’re using...if I do my job well, that is. I create things like APIs, SDKs, and other acronyms, which power both our games and games developed by platform partners. Since we’re building on blockchain, we’re often using different methods for authentication or purchasing in-game items than what other games (or apps) use. Instead of just using OAuth, traditional username/password systems, or iTunes and Google Play, we use wallet addresses, signatures, and cryptocurrency. So, we have to build a lot of it from scratch. And, in some cases, we have to wrap and morph other technologies to work the way we need. This is the challenge, and excitement, with trailblazing new technology! It may not be sexy to many, but I love this stuff. Designing and building systems that talk to each other...that gets me going. Being on the leading edge of world-changing technology...that’s not so bad either.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://bitcoinmagazine.com/articles/leading-blockchain-and-gaming-companies-form-blockchain-game-alliance/ - Leading companies in the gaming and blockchain space have come together to form the Blockchain Game Alliance, a coalition that will advocate for blockchain development within the gaming industry. B&C: We have mixed feelings about this announcement. On one hand, the mandate to legitimize blockchain gaming is a noble one. On the other hand, this coalition was formed behind closed doors by self-appointed “leaders” in game development during the recent Blockchain Gamer Conference in Helsinki. The group is closed and if you aren’t part of the clique, you’re not getting in. This is the complete opposite of the democratized and decentralized philosophy the grassroots blockchain movement companies like Halo Platform and Block and Chain Games are evangelizing. Putting blockchain games in an “ivory tower” only serves those businesses involved in the group and the subsequent press focusing solely on Ubisoft’s involvement in this initiative is indicative of that.
  https://www.forbes.com/sites/bryancollinseurope/2018/10/04/what-you-can-learn-about-business-from-these-wildly-successful-video-game-developers/#78c8ecfe1423 - Like many gamers in their thirties today, I spent much of the 90s and early 2000s playing popular video games like Wolfenstein 3D, Doom and Quake. id software, led by John Romero and John Carmack, developed these wildly successful video games and earned millions of dollars and the adoration of customers around the world. B&C: This was an enjoyable article by some of the most iconic names in the games industry; my heros in fact. It’s refreshing to see a humble and honest retrospective on game development and a sincere desire to inspire future generations of game makers. I’m proud to say that we at Block and Chain draw inspiration from experiences of these giants and make the most of our motley little crew of game makers, with all the many tools, technologies and tricks-of-the-trade learned by those who came before us.   Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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BLOCK & CHAIN GAME STUDIOS PARTNERS WITH TOP BLOCKCHAIN GAME

FRACTURE LABS AND BLOCK & CHAIN STUDIOS COLLABORATE ON EPIC GAMING EXPERIENCE Houston, Texas, Sept. 27, 2018 (GLOBE NEWSWIRE) -- Block and Chain Game Studios, the next generation of game platforms dedicated to building, hosting, and promoting blockchain games, has just engaged its first major platform partner. Decimated, in development by Fracture Labs, is a unique and totally immersive online survival game complete with an in-game blockchain economy and token, which will be integrated into Block and Chain’s platform. In addition to the benefits provided by a lightning fast blockchain, Decimated will become part of a healthy ecosystem by gamers, for gamers. Block and Chain will offer several benefits to the Decimated tech stack, including low friction currency flow APIs, an integrated wallet, and decentralized exchange. Both Block and Chain and Decimated are made up of teams of game industry veterans who are bringing mainstream gameplay to the blockchain and setting the standard for quality games. Decimated is a vast, 3-D open-world survival game that players can roam through freely, scavenging items of value and using them to increase their status in an immersive post-apocalyptic world. Players are bound by little more than their own imaginations as they move through the Decimated world, interacting with other characters, building shelters, and fighting epic battles. Beyond Decimated’s never-before-seen gameplay environments and experiences, Decimated maintains a robust in-game economy that runs on the game’s digital token, DIO, which is currently on sale as a limited offer from their website. Decimated may be Block and Chain Game Studios’ largest platform partner, but it certainly won’t be the only one. Block and Chain Game Studios is developing inroads and relationships across the blockchain and gaming industries, and new titles will be available on Block and Chain Game Studio’s Player Central. Gamers and blockchain enthusiasts alike should be sure to check in regularly to see all the fun and engaging new games coming soon from Block and Chain and its growing list of platform partners. Block and Chain Game Studios, aimed at encouraging the development of blockchain gaming and introducing the gaming community to the benefits of cryptocurrency and blockchain technology, is hard at work developing new opportunities and experiences in the blockchain gaming world. Decimated is a breakthrough leader in the blockchain games sector focused on developing rich, immersive, and novel online gaming experiences for gamers everywhere. To learn more about Block and Chain Game Studios, connect through our Forums at https://community.haloplatform.tech/. To learn more about Decimated and its limited time token sale, visit https://www.decimated.net/. See the original press release here: http://www.globenewswire.com/news-release/2018/09/27/1577358/0/en/BLOCK-AND-CHAIN-GAME-STUDIOS-PARTNERS-WITH-TOP-BLOCKCHAIN-GAME.html

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Block & Chain Game Studios Weekly Newsletter September 21, 2018

Block & Chain Game Studios Weekly Newsletter September 21, 2018
  I'm happy to report this week that all tracks are in for dragon races and internal testing will begin next week. I can already smell the fetid breath and brimstone as the fiery dragons lace up and take to the track!
  News @ Block & Chain There is so much going on in development right now. We’re excited to share more about our upcoming games soon. In the meantime, let’s talk about Draggin’ Dragons! Over the past sprint, we have completely revamped the tracks. Why did we do this? Based on our early tests, the original tracks were too narrow, too small and just a little too plain. Our new tracks are wider, more interactive and feel more alive. Each track has a specific theme and amps up the in-race excitement as dragons go over, under and around each track’s environment. We also have limited time, holiday-themed and special event tracks we are going to introduce to enhance these amazing environments even further.
  Before the Update   After the Update UI polish is also continuing, with dynamic screens designed to match the excitement of the racing experience. Exciting little elements such as dragon trivia are also being added because, hey, you have to know your dragons if you’re going to win, right?
  New Victory Screen
  It’s not all fun and games on the Block and Chain team, though. Occasionally, we have to sit down and talk business. Earlier this week, our “Northern California Contingent” met up over hotpot to discuss strategic plans and review our slate of upcoming games.   A rare moment of levity in our otherwise serious work lives   Game Maker’s Corner Aya Columbia: Narrative Designer When someone has a cool idea for a game and wants to talk about story, I’m the person they come to. Together we build worlds and characters for our players to interact with. If there are fun mechanics that make the game challenging or unique, it’s my job to integrate immersive fiction across those mechanics to fit into the world itself. Have a neat puzzle you want the player to play? No problem, I’ll fill the world with secret underground kingdoms locked away with treasures behind puzzles and traps. Have a monster you’re just DYING to see in game? Nothing a little radiation can’t make happen!

Not everyone can take their ideas and make them reality. Narrative Designers can. They take your ideas, integrate them into the world you want to build. We create history and fiction, and make the mechanical bits all fit together seamlessly into gameplay. Anything is possible. Great ideas are always a starting point, but crafting an exhilarating, immersive journey of imagination is exactly why I love doing my job!   In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://qz.com/quartzy/1396466/fortnite-is-boosting-the-battle-royale-genre-ahead-of-other-video-games/ - According to the SuperData report, viewers watched almost 700 million hours of battle royale content from May 2017 through May 2018. B&C: Video games have gone from something kids do in their parents’ basement to a full blown, commercially successful spectator sport. Thanks to platforms like Twitch, video games have become mainstream entertainment, with professional gamers beginning to gain celebrity status. eSports are already making themselves known on the blockchain and I expect we will see this segment only continue to grow as a result.
  https://www.cnbc.com/2018/09/19/sony-launching-retro-video-game-console-playstation-classic-in-dec.html - Sony's next video game console is going retro. The electronics giant announced early Wednesday it will sell the PlayStation Classic, a miniature version of its first PlayStation console, on Dec. 3. B&C: With the explosive success of the NES Classic in 2016, it was only a matter of time before Sony released a Playstation Classic. I myself invested in retro Atari, Intellivision and Colecovision consoles among others (Vectrex anyone?), remembering with great nostalgia games of my youth. It’s no surprise to see the following generation of consoles go “classic” and indeed we can wait with baited breath to see our PS4’s and Xbox One’s achieve the same fate one day. More interesting, though, is that today’s advanced storage capacities and broadband connections allow for a great deal of versatility. We could even create a blockchain game console... Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter - September 14, 2018

Block & Chain Game Studios Weekly Newsletter September 14, 2018   Our biggest focus this week was implementing the user interface for Draggin’ Dragons. Brandon and Michelle, our elite UI Designers, have been hard at it and it shows. Have a look below for some screenshots!   News @ Block & Chain Blockfight is all but finished at this point. We are focused on integrating a smooth flow of Halodium (our game currency) in and out of the game. Halodium is a token on our network, which will be used across all of our games and tradeable on our exchanges. Players will be able to, for example, win Halodium in Blockfight and take it to Dragons, where they can buy their favorite dragon from the auction house. And that’s just the beginning! All games on our platform will use Halodium so no matter what type of games you like to play, you will always have a tangible currency to play with.   Halodium - Coming soon to a game near you!   Last week, we promised to share some screenshots. Well here they are! Speed races UI is nearly complete, which means our focus will soon shift to polishing the tracks and the races themselves. Next week, we will show you a race in progress!   Draggin’ Dragons Loading Screen   Track Selection Screen - Each track is themed   Game Maker’s Corner Anh Nguyen: Software Developer My name is Anh, but everyone calls me “Tank”. I’m a game developer from Block and Chain Games, where I work with a talented team of designers and artists to build games that are coming to a browser or mobile device near you. My favorite type of game is one that tells a good story. I find these games will linger in your mind for a long time, even after you’ve finished playing them. Some games give you the story up front  and some use missions and quests, like Warcraft. Others just drop hints all around let you live through the story, like This War of Mine. So, ultimately, it’s not just about the story, it’s also about how it is told. From my point of view, games are created to deliver experiences. It’s a form of art, like movies and music, but with a lot more ways to express itself to the audiences. I am inspired by and constantly looking for new exotic experiences and methods to build great games. I like to think of game making from an explorer’s point of view. Blockchain is an exciting new platform, with which we are building and sailing our new “ships”. How do we make them float? Which direction should they head? What should be loaded on those containers? Questions need to be answered, blueprints need to be drawn up and “ships” to be built. Stay with us and see them come to life and leave our port, because you are their destination.
  In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://www.blockchaingamer.biz/features/6167/blockchain-gamer-connects-helsinki-day-one/ - Pocket Gamer Connects conference was this week, featuring a dedicated blockchain game development path - With nearly 70 talks and panel discussions taking place, there was plenty of insight to be had and lessons to be learned. Blockchain enjoyed its fair share of attention, with these being some of the highlights from day one. B&C: It’s great to see mainstream recognition of blockchain games. Those of us in this historical niche industry really believe that blockchain games are the new frontier of consumer play, much like AR/VR and mobile was not too long ago. There are a few data points in this article I find very encouraging: Companies are recognizing the ETH chain is simply to slow for games. Faster blockchains, such as Halo Platform’s, are the future of real-time gaming. "Real" game mechanics can and should be built on the blockchain. Rather than simple wagering, trading, and collecting games, much more robust mechanics can be applied to blockchain games. This is very much in alignment with our vision to make mainstream game mechanics for the blockchain. In spite of the bearish cryptocurrency market, there is a great deal of growth in the blockchain game space. It was reassuring in many ways to read this article because it reiterated the premises upon which Block & Chain operates. Our aim to bring true game mechanics to the blockchain and thus to bring gamers into the cryptosphere is the right pursuit to grow and validate this important new technology.   https://www.finder.com.au/hashcraft-ubisoft-blockchain-game - The first rule of blockchain gaming seems to be: don’t talk about blockchain gaming. When gamers see the word “blockchain” they tend to think “cryptocurrency”. And when they think “cryptocurrency” they tend to have negative thoughts. As if crypto is a gateway to some evil monetisation strategy, brought to you by the same jerks that cryptojacked your phone and bought all the graphics cards. B&C: Aside from the obvious reaction of “whoa, Ubisoft is making a blockchain game?!”, there is a little more to unpack in this article which I think is important for everyone to understand. Blockchain and Cryptocurrency do not amount to the same thing. The evidence in this article makes it clear as we see how companies like SonyTM (Playstation) and MicrosoftTM (Xbox) apply the blockchain as a tool to manage systems, not necessarily relating to cryptocurrency. At Block and Chain we have a similar mindset. I always say to the team “you don’t need to be a cryptocurrency user to play our games”. Our games are powered by the Halo Platform blockchain in many different ways and only some of them relate to the use of Halodium, our in-game currency. You will be able to play most of our games without ever using Halodium if you so desire. Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html
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Block & Chain Game Studios Weekly Newsletter - September 7, 2018

Block & Chain Game Studios Weekly Newsletter September 7, 2018   This week concluded Sprint 17. It’s hard to believe we’ve been together for 34 weeks now. It’s exciting to watch the synergy within the team. Everyone works extremely well together, sharing ideas, technology and constantly cheering each other on. I often marvel at their pace and muse over the fact that most game teams I’ve seen with a portfolio as big as ours are twice the size. It just goes to show how important a good team culture is. The same can be said for the Halo Platform team as well.   News @ Block & Chain While part of the team is building the cryptocurrency integration for Blockfight, we are continuing to add polish and additional features to the game. One example of this is the addition of a quick replay button to the end-of-battle overlay. This will allow you to reset and get back into the action fast! You can also switch your arena here if you’re craving a change of venue.  
Like your favorite freemium games, we include a free daily coin drop of our in-game soft currency. Just login to the game once a day and click “Collect Free Coins” to claim them. While this soft currency can only be spent in-game, you will always be able to play Blockfight with these coins.     The Draggin’ Dragons game makers have been very busy this week working on the user interface. With the majority of game mechanics done, it’s time to make the game look and feel fantastic! Like Blockfight, players will be able to play with in-game coins or Halodium, our cryptocurrency token, built on the Halo Platform. Look for a sample of new screenshots in our next newsletter. Dragon races will begin soon! Simmering quietly in the background, we are also developing our partner platform. We at Block and Chain Games believe that platform makers must be game makers first. The systems we are using to build Blockfight and Draggin’ Dragons are being developed into SDK’s, which will allow fellow game makers to easily bring their games onto our platform, and reap the benefits we have to offer. We will be publishing our whitepaper and formally announcing our partner platform once these two games are live.   Game Maker’s Corner Adam Testerman: Software Developer My name is Adam and I'm one of the game programmers for Block and Chain Games. A big part of my job involves writing the code that helps run a game, including the logic for the gameplay itself. And as a gamer, I think solid gameplay is absolutely critical, which is why I'm so interested in developing games using blockchain technology.

The ability to prove that a game is fair, or to grant a player a truly unique item, or to let a player earn real currency using the blockchain are intriguing avenues to explore. They are innovative features that change the way we play video games, which is really exciting!

What other features could arise from blockchain technology? How far will it reach? Could it eventually affect things like e-sports or entire genres? Will players have a warm reception? I think questions like these are important to ask, and it's amazing to be part of a team that will help decide the answers.   In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out! https://www.bitrates.com/news/p/apple-reportedly-forced-coinbase-to-delist-blockchain-game-war-riders  - The up and coming blockchain-based game, War Riders, has reportedly become a point of contention between the cryptocurrency exchange Coinbase and Apple. After the MMO (massively multiplayer online) game was featured on Coinbase’s mobile apps on Android and iOS, it was unceremoniously removed from the latter without any explanation. B&C: It’s tough to see another game maker’s hard work removed from such a major platform. Many of us have worked in the mobile game world and know how difficult it can be to navigate the submission process. This is part of the reason B&C is web first, which allows us to be more agile with fewer constraints. There is some silver lining, however, as Apple has been re-examining its approach to blockchain applications. That said, Android, which is much more permissible with application content, has a wider global reach and has been outpacing Apple’s hardware growth for several years.   https://nulltx.com/triforce-tokens-announces-blockchain-based-dynamic-advertising/ - The platform will allow companies to literally brand any object, texture, media, within a game in seconds. Immutable data and live tracking are also provided to track metrics. The platform is fully operational, and CEO Pete Mardell has provided video demos showcasing the advertising at work. Dominoes, as well as AXN in Spain, has already conducted live campaigns using this revolutionary advertising technology. B&C: It was only a matter of time before someone in the blockchain world got into the in-game advertising business. I remember in a previous company, where placement of competitors’ ads in our games was hotly debated. Doubtless, this will eventually take off as blockchain games become more mainstream. At B&C, we won’t be using in-game ads for 3rd party games. Rather, the B&C Platform will be a place to cross-promote games on our platform. This is a service we will provide at no additional cost to game platform partners.   https://www.businessinsider.com/spider-man-ps4-review-marvel-playstation-4-2018-9#1-traversal-feels-the-best-its-felt-in-any-video-game-1 - Sony has done it again. After delivering on several exclusive PlayStation 4 hits over the past few years, including "Horizon Zero Dawn" and this year's "God of War," the studio's collaboration with Insomniac Games has yielded yet another must-have game for any PlayStation 4 owner. B&C: We sincerely tip our hats to Sony. Movie properties can be extremely lucrative, but the catch is usually two-fold: 1. Development is usually rushed to meet a movie launch date, and 2. Player expectations are extremely high. More often than not, superhero games are critical failures, with games like Batman Arkham Asylum and its sequels the rare exception. It’s great to see more care has been taken with Spider-Man. We can’t wait to get our hands on this one! Please take a moment to sign up for our newsletter to receive it in your inbox each week: https://www.blockandchain.games/support.html   Join The Block & Chain Community! Forums Website Youtube Facebook Instagram Twitter Reddit LinkedIn  

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Block & Chain Game Studios Weekly Newsletter - August 31, 2018

Block & Chain Game Studios Weekly Newsletter August 31, 2018 As summer comes to an end, the season finds us hard at work on our launch titles (and several others which will be mentioned at a later date). With the launch of our website last week, we have also kicked off our marketing efforts for Block and Chain studios. This includes blog and social media posts, videos on our Youtube channel and press releases for our game launches.  Even more importantly, we’re working on a handful of partnerships with crypto gaming sites to become preferred partners. This means you will see our games featured prominently on these popular blockchain websites! More specifics to come soon.
  News @ Block & Chain
        
Todd is putting the finishing touches on Block Fight this sprint and we are building the smart contracts needed to sync currency flows with the Halo Platform. This week’s update includes a new Player Profile screen with useful player stats, player risk rating and favorite fighter. 
We are also pleased to share the Block Fight trailer video with you. This video is featured on our Block Fight web page and provides an exciting snapshot into the game. Take a moment, kick back and have a look!
Game Maker’s Corner By Nelson Hernandez: Game Artist  I’m Nelson and I’m one of the Artists for Block and Chain Game Studios. I’m part of a team that’s designing some amazing stuff! I’m a digital artist, which means I create almost all my art on a computer. I use Adobe Photoshop and work on a Wacom Cintiq. I don’t need much else besides some art direction (a description of a design need) and some inspiration.  So what inspires? Well, just about anything awesome I come across from comic books to film to other amazing art that’s out there. As an artist, I keep my eyes open to different styles in game design and animation. I love how vast the art landscape is for gaming: you can create a game with a hyper-realistic style or build a beautifully intricate puzzle game.  I want to create cool stuff to wow our players as well as my friends and studio mates. It might sound cliche, but I work with some amazingly talented people (and they’re so nice!). They inspire me too! I’ve worked with a lot of them before and know that they set the quality bar pretty high. Creating game art for a living is a dream. It’s hard, but fun! I look forward to our players finally seeing what we’ve created!
In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!  https://markets.businessinsider.com/news/stocks/cryptokitties-is-bringing-the-blockchain-to-life-using-art-and-cats-1027498231 - On September 1, CryptoKitties, in partnership with Meural, will unveil an art exhibit at the ZKM Center for Art and Media in Karlsruhe, Germany. The exhibit, "Bringing Blockchain to Life," will showcase the inner workings of blockchain technology in real-time. Adorable digital cats are expected to be a dominant feature in the work.  B&C: I remember when video game art started to hit the mainstream art world. A lot of people thought it was a joke and an insult to the art world. Now it’s not uncommon to find video game art in a gallery. It stands to reason blockchain game art is not too far behind. Maybe someday soon, we’ll see some of our Draggin’ Dragons in a gallery.

http://www.gamasutra.com/view/pressreleases/324931/The_IMGA_launches_its_first_Blockchain_Games_Competition_and_Summit.php - The International Mobile Gaming Awards, founded in 2004, and today the largest mobile games competition in the world, with Conferences and Awards Ceremonies in Nanjing, China, Manila, Philippines, Amman, Jordan, Helsinki, Finland, and San Francisco, United States, announced today the launch of a dedicated campaign for a Blockchain competition.  B&C: The mainstream gaming world is quickly beginning to recognize the legitimacy of blockchain games. It wasn’t long ago when social media games and then mobile games were seen as a passing fad. These quickly became a bona fide genre unto themselves and it’s only a matter of time before blockchain games are recognized in the same way.

https://neonewstoday.com/general/neo-game-competition-announces-strategic-cooperation-with-mobile-game-development-platform-cocos/ - The NEO Blockchain Game Development Competition, hosted by NewEconoLabs (NEL) with support from NEO Global Development, has announced a strategic cooperation with Cocos to build the BlaCat game platform and developer ecosystem.  B&C: While Cocos may not be as popular as Unity or Unreal, it is a legitimate game engine with a considerable user base. Once again, the mainstream is making efforts to bring blockchain gaming into the fold.
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Block & Chain Game Studios Weekly Newsletter - August 24, 2018

Block & Chain Game Studios Weekly Newsletter August 24, 2018   Welcome to our weekly newsletter! This is Block and Chain’s forum to share with our community our product updates, thoughts from our team and news from the industry. Follow any of our social media channels, join our mailing list, or login to our forums to keep on top of the exciting news coming from Block and Chain Game Studios!
  News @ Block & Chain
        
This week marked a significant milestone for Block and Chain Games. With the launch of our website (www.blockandchain.games) and kickoff of this weekly newsletter, we are making our presence known in the crypto gaming sphere. But, unlike our competitors, we are making real games with high production values in a broad variety of genres. And we’re well underway on that front, with 4 games currently in development from our own team and a suite of games under development by our external partners.  We will present more information on all of our games in the coming days, but for now we are pleased to announce two launch titles: Blockfight and Draggin’ Dragons. Blockfight is an intense 3D monster vs monster fighting game, where you select your character and how much you want to risk and the selected characters battle it out. The Halo Platform blockchain determines the outcome of every battle, but this isn’t just another wagering game. Players can play with cryptocurrency and soft currency, an in-game coin which we provide to all players who login daily or that can be purchased for fiat inside the game. 
Our second and even larger, more epic game is Draggin’ Dragons. This 32-bit game hearkens back to the days of Super Nintendo, except with a modern twist. In the Draggin’ Dragons world, you can pick your favorite dragon to race to victory. Players can watch and wager on races or purchase one of our exclusive dragons, earning a cut from ALL of the character’s winnings. Those who seek a deeper experience can collect dragons by purchasing them in our in-game auction house or breeding them with other dragons.  Draggin’ Dragons has over 150 varieties of dragons to offer, each with a set of unique abilities. These dragons can be raced on our battle tracks, but they don’t just run around. Instead, battle dragons have to deal with dastardly obstacles while doing their best to knock their opponents out of the race.  Race, collect, train and win, all in this exciting new game powered by the Halo Platform blockchain!  
Game Maker’s Corner By Devin Seto: Head of Games Blockchain games are a little different in terms of how they are marketed. Where console developers tend to spend millions of dollars on massive campaigns and cinematic trailers, and mobile games rely on player acquisition from online ads, blockchain game marketing is uncharted territory. While we could take a similar approach, it’s my belief that those techniques won’t attract the attention we seek. Further, blockchain games have an extensive global reach and we would be doing ourselves a disservice to focus exclusively on North American marketing efforts. The spirit of blockchain technologies is one which acknowledges the organic nature of decentralization. Like the world wide web in its early days, the blockchain is built by the people, for the people. It stands to reason, then, that similar organic methods will be useful in marketing our games. As such, we plan to emphasize and empower our international community through forums, social media and online content. And strive to excite the masses about the wonderful possibilities of a game studio, comprised of game industry veterans, with the Halo Platform at its core.  So with that, I invite you to join us on an amazing journey to define this new genre of games on the blockchain frontier. Follow our channels as we welcome you to share in our successes and learnings in the days to come.
 
 
In the News What’s hot in gaming, on and off the blockchain? Here’s where you find out!

http://www.gamescom.global/ - This week, Gamescon, Europe’s largest Games Conference in Cologne, Germany.  Gamescom serves as the central platform for the European computer- and video game industry. This show brings together the worlds of retail, trade, and media, providing the ideal setting for the establishment and cultivation of business relationships.   B&C: It’s only a matter of time before blockchain games make their debut in conferences like this one, GDC in San Francisco, or E3 in L.A. Maybe you’ll see us there next year! https://www.nextbigfuture.com/2018/08/should-your-next-video-game-be-on-blockchain-the-benefits-may-surprise-you.html - Rather than worrying about what points they’ll earn completing a level, gamers are unlocking, earning, and buying different items in their virtual world. While we already see this happening in games like Counter Strike: Global Offensive (CS:GO) and the massive world of weapon skin and item buying, selling, trading, and gambling, the most recent game to take the world by storm, Fortnite, offers the most eye-opening example.  B&C: These features that “mainstream games” are experimenting with are inherent in blockchain technology. Trustless systems like those used on the Halo Platform are ideal for player-to-player transactions. https://bitcoinist.com/gaming-key-cryptocurrency-mass-adoption/ - Do you think something as simple as a gamified economy in an application could create mass adoption of digital currencies?  B&C: Our answer to that is a resounding “NO”! Slapping a game together and making people play for crypto is not going to provide people a worthwhile experience, nor the education needed to confidently partake in cryptocurrency. Games must be engaging and worthwhile on their own merits first and foremost, and then use that engagement as a means to ease new users into the cryptosphere.
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Halo-Devin

Halo-Devin

 

Introducing Block & Chain Game Studios

Overview Block and Chain Game Studios is the first company holistically dedicated to building blockchain enabled games. Our aim is to introduce our players to the Halo Platform ecosystem in a way that is fun and familiar. We also add value to existing Halo Platform supporters by giving them another means of using, earning and exchanging cryptocurrency. Your gateway to our game library will be through a comprehensive Player Hub, where you can create your own player persona and proudly display your achievements for all to see. In the Player Hub, you can also manage your universal game currency, used in all Block and Chain games. This premium game currency is a token on the Halo network, which can be used to purchase items via an in-game marketplace or traded on the Halo Platform decentralized exchange. Thrilling new games and in-game content will be delivered regularly. Team With a team of veteran game makers, Block and Chain Studios and partners will bring a variety of high quality games.   Devin Seto — Block & Chain Studio Head Veteran software development professional with a career spanning over 15 years of shipping critically acclaimed software across multiple platforms. Led Production for industry-leading social games on web and mobile platforms, including FarmVille and Zynga Texas Hold’em Poker. Head of Operations for critically acclaimed Star Wars branded titles at LucasArts. Managed Quality Assurance for multi-platinum console sports games: EA Sports FIFA Soccer 2003 to 2008, EA Sports World Cup 2002, MVP Baseball 2004. Agile nerd and resident Canuck.   Shannon Duncan — VP of Development VP of Development for both Halo Platform and Block & Chain Game Studios, he oversees development direction and mentors developers in Block & Chain. His guidance is vetted in his years of development at large Credit Unions, his experience with blockchain development, and his fifteen plus years of software development. With experience in the game development field using Cocos2d, Phaser, and Unity for development of indie games, and an experienced board game creator he brings the life of pen and paper gaming to digital Block & Chain Games.   Marshall Smith — Game Lead & Principal Designer After completing a BA from the Industry of Maine in Business Marketing, began a career in digital game design at the Cartoon Network and Adult Swim, working with popular brands such as the award-winning Lego Bionicle game, Disney, Nerf, PBS, Nintendo, PlayStation, Xbox and many others. Led User Experience design at Zynga for various titles, including FarmVille. Ran an indie game company before joining Block & Chain Studios. Avid gamer and Asheville, NC resident.   Harold Perry — Lead Game Developer Former Technical Product Owner at Spotify with a passion for music and technology. Senior Director of Development at DeNA/ngmoco, building critically acclaimed mobile games. Analytics and Site Manager for Microsoft Hardware and Macintosh Business Unit. Music aficionado and Nashville resident.   Cody Murry — Sr. Program Manager Program Management Ninja with 20 years of product development experience. Launched dozens of titles from Zynga, Electronic Arts, Maxis, and Telltale Games across multiple genres. Traveled the globe extensively and is passionate about live music and civic infrastructure. San Francisco native.   Michelle Pope — Artist Graduated from The Art Institute of California at San Francisco in 2008. Worked on many hit games, including Farmville and Zynga Poker. Prior to that, was a character artist at IMVU. Video game lover and mother of a 500 lb Newfoundland pup.   Mary K.S. Ngai — Artist Illustrator and concept artist with a Master’s degree in Visual Development from the Academy of Art University. In addition to being a storyboarder, visual development artist and graphic designer, she is an avid gamer with a passion for video game character design, with her favorites being the Persona series, Ragnarok Online and Skullgirls. Game Projects Our first game in development is a turn-based roleplaying game. It takes place on a failed human colony planet and engages players in a deep storyline full of plot twists and intrigue. Our game hearkens back to the days of dice and paper RPG-style gaming, but with a beautiful interface and the opportunity to earn Cryptocurrency on your own or cooperatively with your friends as part of a player guild. Discord: https://discord.gg/PmveA6A ^Shannon Duncan

Halo-Devin

Halo-Devin

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