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Block & Chain Game Studios Weekly Newsletter - August 24, 2018

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Halo-Devin

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Block & Chain Game Studios

Weekly Newsletter

August 24, 2018

 

Welcome to our weekly newsletter! This is Block and Chain’s forum to share with our community our product updates, thoughts from our team and news from the industry. Follow any of our social media channels, join our mailing list, or login to our forums to keep on top of the exciting news coming from Block and Chain Game Studios!
 

News @ Block & Chain
        
This week marked a significant milestone for Block and Chain Games. With the launch of our website (www.blockandchain.games) and kickoff of this weekly newsletter, we are making our presence known in the crypto gaming sphere. But, unlike our competitors, we are making real games with high production values in a broad variety of genres. And we’re well underway on that front, with 4 games currently in development from our own team and a suite of games under development by our external partners. 

We will present more information on all of our games in the coming days, but for now we are pleased to announce two launch titles: Blockfight and Draggin’ Dragons.

Blockfight is an intense 3D monster vs monster fighting game, where you select your character and how much you want to risk and the selected characters battle it out. The Halo Platform blockchain determines the outcome of every battle, but this isn’t just another wagering game. Players can play with cryptocurrency and soft currency, an in-game coin which we provide to all players who login daily or that can be purchased for fiat inside the game. 


Our second and even larger, more epic game is Draggin’ Dragons. This 32-bit game hearkens back to the days of Super Nintendo, except with a modern twist. In the Draggin’ Dragons world, you can pick your favorite dragon to race to victory. Players can watch and wager on races or purchase one of our exclusive dragons, earning a cut from ALL of the character’s winnings. Those who seek a deeper experience can collect dragons by purchasing them in our in-game auction house or breeding them with other dragons. 

Draggin’ Dragons has over 150 varieties of dragons to offer, each with a set of unique abilities. These dragons can be raced on our battle tracks, but they don’t just run around. Instead, battle dragons have to deal with dastardly obstacles while doing their best to knock their opponents out of the race. 

Race, collect, train and win, all in this exciting new game powered by the Halo Platform blockchain!

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Game Maker’s Corner

By Devin Seto: Head of Games

Blockchain games are a little different in terms of how they are marketed. Where console developers tend to spend millions of dollars on massive campaigns and cinematic trailers, and mobile games rely on player acquisition from online ads, blockchain game marketing is uncharted territory.

While we could take a similar approach, it’s my belief that those techniques won’t attract the attention we seek. Further, blockchain games have an extensive global reach and we would be doing ourselves a disservice to focus exclusively on North American marketing efforts.

The spirit of blockchain technologies is one which acknowledges the organic nature of decentralization. Like the world wide web in its early days, the blockchain is built by the people, for the people. It stands to reason, then, that similar organic methods will be useful in marketing our games. As such, we plan to emphasize and empower our international community through forums, social media and online content. And strive to excite the masses about the wonderful possibilities of a game studio, comprised of game industry veterans, with the Halo Platform at its core. 

So with that, I invite you to join us on an amazing journey to define this new genre of games on the blockchain frontier. Follow our channels as we welcome you to share in our successes and learnings in the days to come.
 
 
In the News

What’s hot in gaming, on and off the blockchain? Here’s where you find out!

http://www.gamescom.global/ - This week, Gamescon, Europe’s largest Games Conference in Cologne, Germany.  Gamescom serves as the central platform for the European computer- and video game industry. This show brings together the worlds of retail, trade, and media, providing the ideal setting for the establishment and cultivation of business relationships.  

B&C: It’s only a matter of time before blockchain games make their debut in conferences like this one, GDC in San Francisco, or E3 in L.A. Maybe you’ll see us there next year!

https://www.nextbigfuture.com/2018/08/should-your-next-video-game-be-on-blockchain-the-benefits-may-surprise-you.html - Rather than worrying about what points they’ll earn completing a level, gamers are unlocking, earning, and buying different items in their virtual world. While we already see this happening in games like Counter Strike: Global Offensive (CS:GO) and the massive world of weapon skin and item buying, selling, trading, and gambling, the most recent game to take the world by storm, Fortnite, offers the most eye-opening example. 

B&C: These features that “mainstream games” are experimenting with are inherent in blockchain technology. Trustless systems like those used on the Halo Platform are ideal for player-to-player transactions.

https://bitcoinist.com/gaming-key-cryptocurrency-mass-adoption/ - Do you think something as simple as a gamified economy in an application could create mass adoption of digital currencies? 

B&C: Our answer to that is a resounding “NO”! Slapping a game together and making people play for crypto is not going to provide people a worthwhile experience, nor the education needed to confidently partake in cryptocurrency. Games must be engaging and worthwhile on their own merits first and foremost, and then use that engagement as a means to ease new users into the cryptosphere.
 

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